83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
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/********************************************************************
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文件: UIElementAttribute.cs
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作者: 梦语
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邮箱: 1982614048@qq.com
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创建时间: 2024/03/29 17:28:19
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最后修改: 梦语
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最后修改时间: 2024/04/03 16:01:10
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功能:
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*********************************************************************/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Ether
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{
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/// <summary>
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/// UI元素的特性
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
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public class UIElementAttribute : Attribute
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{
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/// <summary>
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/// 界面层级
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/// </summary>
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public FrameTier tier = FrameTier.Middle;
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/// <summary>
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/// 界面类型
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/// </summary>
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public FrameType frameType = FrameType.Frame;
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/// <summary>
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/// 界面路径
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/// </summary>
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public string framePrefabPath;
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/// <summary>
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/// 界面关闭时不销毁界面
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/// </summary>
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public bool isDontCloseDestroy;
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public UIElementAttribute(FrameTier tier)
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{
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this.tier = tier;
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}
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public UIElementAttribute(FrameType frameType)
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{
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this.frameType = frameType;
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}
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public UIElementAttribute(string framePrefabPath)
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{
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this.framePrefabPath = framePrefabPath;
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}
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public UIElementAttribute(bool isDontCloseDestroy)
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{
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this.isDontCloseDestroy = isDontCloseDestroy;
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}
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public UIElementAttribute(FrameTier tier = FrameTier.Middle, FrameType frameType = FrameType.Frame)
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{
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this.tier = tier;
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this.frameType = frameType;
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}
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public UIElementAttribute(FrameTier tier = FrameTier.Middle, FrameType frameType = FrameType.Frame, string framePrefabPath = "")
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{
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this.tier = tier;
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this.frameType = frameType;
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this.framePrefabPath = framePrefabPath;
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}
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public UIElementAttribute(FrameTier tier = FrameTier.Middle, FrameType frameType = FrameType.Frame, string framePrefabPath = "", bool isDontCloseDestroy = false)
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{
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this.tier = tier;
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this.frameType = frameType;
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this.framePrefabPath = framePrefabPath;
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this.isDontCloseDestroy = isDontCloseDestroy;
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}
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}
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}
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