IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Animation (Legacy)/PlayAnimationSimple.cs

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C#
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2024-10-11 10:12:15 +08:00
using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("Animation")]
public class PlayAnimationSimple : ActionTask<Animation>
{
[RequiredField]
public BBParameter<AnimationClip> animationClip;
[SliderField(0, 1)]
public float crossFadeTime = 0.25f;
public WrapMode animationWrap = WrapMode.Loop;
public bool waitActionFinish = true;
//holds the last played animationClip.value for each agent
private static Dictionary<Animation, AnimationClip> lastPlayedClips = new Dictionary<Animation, AnimationClip>();
protected override string info {
get { return "Anim " + animationClip.ToString(); }
}
protected override string OnInit() {
agent.AddClip(animationClip.value, animationClip.value.name);
animationClip.value.legacy = true;
return null;
}
protected override void OnExecute() {
AnimationClip last = null;
if ( lastPlayedClips.TryGetValue(agent, out last) && last == animationClip.value ) {
EndAction(true);
return;
}
lastPlayedClips[agent] = animationClip.value;
agent[animationClip.value.name].wrapMode = animationWrap;
agent.CrossFade(animationClip.value.name, crossFadeTime);
if ( !waitActionFinish ) {
EndAction(true);
}
}
protected override void OnUpdate() {
if ( elapsedTime >= animationClip.value.length - crossFadeTime ) {
EndAction(true);
}
}
}
}