IndieGame/client/Assets/ParadoxNotion/NodeCanvas/_DeprecatedFiles/Legacy_NodeToggler.cs

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2024-10-11 10:12:15 +08:00
using System.Collections.Generic;
using System.Linq;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.BehaviourTrees
{
[System.Obsolete]
[Category("Mutators (beta)")]
[Name("Node Toggler")]
[Description("Enable, Disable or Toggle one or more nodes with provided tag. In practise their incomming connections are disabled\nBeta Feature!")]
public class NodeToggler : BTNode
{
public enum ToggleMode
{
Enable,
Disable,
Toggle
}
public ToggleMode toggleMode = ToggleMode.Toggle;
public string targetNodeTag;
private List<Node> targetNodes;
public override void OnGraphStarted() {
targetNodes = graph.GetNodesWithTag<Node>(targetNodeTag).ToList();
}
protected override Status OnExecute(Component agent, IBlackboard blackboard) {
if ( string.IsNullOrEmpty(targetNodeTag) )
return Status.Failure;
if ( targetNodes.Count == 0 ) return Status.Failure;
if ( toggleMode == ToggleMode.Enable ) {
foreach ( var node in targetNodes )
node.inConnections[0].isActive = true;
}
if ( toggleMode == ToggleMode.Disable ) {
foreach ( var node in targetNodes )
node.inConnections[0].isActive = false;
}
if ( toggleMode == ToggleMode.Toggle ) {
foreach ( var node in targetNodes )
node.inConnections[0].isActive = !node.inConnections[0].isActive;
}
return Status.Success;
}
///----------------------------------------------------------------------------------------------
///---------------------------------------UNITY EDITOR-------------------------------------------
#if UNITY_EDITOR
protected override void OnNodeGUI() {
GUILayout.Label(string.Format("{0} '{1}'", toggleMode.ToString(), targetNodeTag));
}
protected override void OnNodeInspectorGUI() {
targetNodeTag = EditorUtils.Popup<string>("Node Tag", targetNodeTag, graph.GetAllTagedNodes<Node>().Select(n => n.tag));
toggleMode = (ToggleMode)UnityEditor.EditorGUILayout.EnumPopup("Toggle Mode", toggleMode);
}
#endif
}
}