1908 lines
60 KiB
C#
1908 lines
60 KiB
C#
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#if PLAYMAKER_1_8_OR_NEWER
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using ES3Internal;
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using HutongGames.PlayMaker.Actions;
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using HutongGames.PlayMaker;
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using System.Linq;
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using System;
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using Tooltip = HutongGames.PlayMaker.TooltipAttribute;
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public class FsmES3File : ScriptableObject
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{
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public ES3File file;
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}
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public class FsmES3Spreadsheet : ScriptableObject
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{
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public ES3Spreadsheet spreadsheet;
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}
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namespace ES3PlayMaker
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{
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#region Base Classes
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public abstract class ActionBase : FsmStateAction
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{
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[ActionSection("Error handling")]
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[Tooltip("This event is triggered if an error occurs.")]
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public FsmEvent errorEvent;
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[Tooltip("If an error occurs, the error message will be stored in this variable.")]
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public FsmString errorMessage;
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public abstract void Enter();
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public abstract void OnReset();
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public override void OnEnter()
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{
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try
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{
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Enter();
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}
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catch (System.Exception e)
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{
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HandleError(e.ToString());
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}
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Finish();
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}
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public override void Reset()
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{
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errorEvent = null;
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errorMessage = "";
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OnReset();
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}
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public void HandleError(string msg)
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{
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errorMessage.Value = msg;
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if (errorEvent != null)
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Fsm.Event(errorEvent);
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else
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LogError(msg);
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}
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}
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public abstract class SettingsAction : ActionBase
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{
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[ActionSection("Settings")]
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public FsmBool overrideDefaultSettings = false;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[Tooltip("The path this ES3Settings object points to, if any.")]
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public FsmString path;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[ObjectType(typeof(ES3.Location))]
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[Tooltip("The storage location where we wish to store data by default.")]
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public FsmEnum location;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[ObjectType(typeof(ES3.EncryptionType))]
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[Tooltip("The type of encryption to use when encrypting data, if any.")]
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public FsmEnum encryptionType;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[Tooltip("The password to use to encrypt the data if encryption is enabled.")]
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public FsmString encryptionPassword;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[ObjectType(typeof(ES3.CompressionType))]
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[Tooltip("The type of compression to use when compressing data, if any.")]
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public FsmEnum compressionType;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[ObjectType(typeof(ES3.Directory))]
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[Tooltip("The default directory in which to store files when using the File save location, and the location which relative paths should be relative to.")]
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public FsmEnum directory;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[ObjectType(typeof(ES3.Format))]
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[Tooltip("The format we should use when serializing and deserializing data.")]
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public FsmEnum format;
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[HutongGames.PlayMaker.HideIf("DefaultSettingsOverridden")]
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[Tooltip("Any stream buffers will be set to this length in bytes.")]
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public FsmInt bufferSize;
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public bool DefaultSettingsOverridden()
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{
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return !overrideDefaultSettings.Value;
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}
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public override void Reset()
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{
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var settings = new ES3Settings();
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path = settings.path;
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location = settings.location;
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encryptionType = settings.encryptionType;
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compressionType = settings.compressionType;
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encryptionPassword = settings.encryptionPassword;
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directory = settings.directory;
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format = settings.format;
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bufferSize = settings.bufferSize;
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overrideDefaultSettings = false;
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base.Reset();
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}
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public ES3Settings GetSettings()
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{
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var settings = new ES3Settings();
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if (overrideDefaultSettings.Value)
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{
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settings.path = path.Value;
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settings.location = (ES3.Location)location.Value;
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settings.encryptionType = (ES3.EncryptionType)encryptionType.Value;
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settings.encryptionPassword = encryptionPassword.Value;
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settings.compressionType = (ES3.CompressionType)compressionType.Value;
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settings.directory = (ES3.Directory)directory.Value;
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settings.format = (ES3.Format)format.Value;
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settings.bufferSize = bufferSize.Value;
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}
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return settings;
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}
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}
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public abstract class ES3FileAction : ActionBase
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{
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[Tooltip("The ES3 File we are using, created using the Create ES3 File action.")]
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[ObjectType(typeof(FsmES3File))]
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[Title("ES3 File")]
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[RequiredField]
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public FsmObject fsmES3File;
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public ES3File es3File { get { return ((FsmES3File)fsmES3File.Value).file; } }
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public override void Reset()
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{
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fsmES3File = null;
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base.Reset();
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}
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}
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public abstract class ES3FileSettingsAction : SettingsAction
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{
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[Tooltip("The ES3File variable we're using.")]
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[ObjectType(typeof(FsmES3File))]
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[Title("ES3 File")]
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[RequiredField]
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public FsmObject fsmES3File;
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public ES3File es3File { get { return ((FsmES3File)fsmES3File.Value).file; } }
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public override void Reset()
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{
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fsmES3File = null;
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base.Reset();
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}
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}
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public abstract class ES3SpreadsheetAction : ActionBase
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{
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[Tooltip("The ES3 Spreadsheet we are using, created using the Create ES3 Spreadsheet action.")]
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[ObjectType(typeof(FsmES3Spreadsheet))]
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[Title("ES3 Spreadsheet")]
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[RequiredField]
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public FsmObject fsmES3Spreadsheet;
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public ES3Spreadsheet es3Spreadsheet { get { return ((FsmES3Spreadsheet)fsmES3Spreadsheet.Value).spreadsheet; } }
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public override void Reset()
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{
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fsmES3Spreadsheet = null;
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base.Reset();
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}
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}
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public abstract class ES3SpreadsheetSettingsAction : SettingsAction
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{
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[Tooltip("The ES3Spreadsheet variable we're using.")]
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[ObjectType(typeof(FsmES3Spreadsheet))]
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[Title("ES3 Spreadsheet")]
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[RequiredField]
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public FsmObject fsmES3Spreadsheet;
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public ES3Spreadsheet es3Spreadsheet { get { return ((FsmES3Spreadsheet)fsmES3Spreadsheet.Value).spreadsheet; } }
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public override void Reset()
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{
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fsmES3Spreadsheet = null;
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base.Reset();
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}
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}
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#endregion
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#region Save Actions
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[ActionCategory("Easy Save 3")]
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[Tooltip("Saves the value to a file with the given key.")]
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public class Save : SettingsAction
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{
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[Tooltip("The unique key we want to use to identity the data we are saving.")]
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public FsmString key;
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[Tooltip("The value we want to save.")]
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[UIHint(UIHint.Variable)]
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[HideTypeFilter]
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public FsmVar value;
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public override void OnReset()
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{
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key = "key";
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value = null;
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}
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public override void Enter()
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{
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value.UpdateValue();
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if (value.Type == VariableType.Array)
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ES3.Save(key.Value, new PMDataWrapper(value.arrayValue.Values), GetSettings());
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else
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ES3.Save(key.Value, value.GetValue(), GetSettings());
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}
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}
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[ActionCategory("Easy Save 3")]
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[Tooltip("Saves multiple values to a file with the given keys.")]
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public class SaveMultiple : SettingsAction
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{
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[RequiredField]
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[CompoundArray("Count", "Key", "Value")]
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public FsmString[] keys;
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[Tooltip("The value we want to save.")]
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[UIHint(UIHint.Variable)]
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[HideTypeFilter]
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public FsmVar[] variables;
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public override void OnReset()
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{
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keys = null;
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variables = null;
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}
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public override void Enter()
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{
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for (int i = 0; i < variables.Length; i++)
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{
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var key = keys[i];
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var value = variables[i];
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value.UpdateValue();
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if (value.Type == VariableType.Array)
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ES3.Save(key.Value, new PMDataWrapper(value.arrayValue.Values), GetSettings());
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else
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ES3.Save(key.Value, value.GetValue(), GetSettings());
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}
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}
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}
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[ActionCategory("Easy Save 3")]
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[Tooltip("Saves all FsmVariables in this FSM to a file with the given key.")]
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public class SaveAll : SettingsAction
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{
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[Tooltip("The unique key we want to use to identity the data we are saving.")]
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public FsmString key;
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[Tooltip("Save the local variables accessible in this FSM?")]
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public FsmBool saveFsmVariables = true;
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[Tooltip("Save the global variables accessible in all FSMs?")]
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public FsmBool saveGlobalVariables = true;
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public override void OnReset()
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{
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key = "key";
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}
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public override void Enter()
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{
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ES3.Save(key.Value, new PMDataWrapper(Fsm, saveFsmVariables.Value, saveGlobalVariables.Value), GetSettings());
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}
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}
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[ActionCategory("Easy Save 3")]
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[Tooltip("Saves a byte array as a file, overwriting any existing files.")]
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public class SaveRaw : SettingsAction
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{
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[Tooltip("The string we want to save as a file.")]
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public FsmString str;
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[Tooltip("Whether to encode this string using Base-64 encoding. This will override any default encoding settings.")]
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public FsmBool useBase64Encoding;
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[Tooltip("Adds a newline to the end of the file.")]
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public FsmBool appendNewline;
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public override void OnReset()
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{
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str = "";
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useBase64Encoding = false;
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appendNewline = false;
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}
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public override void Enter()
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{
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if (useBase64Encoding.Value)
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ES3.SaveRaw(System.Convert.FromBase64String(str.Value + (appendNewline.Value ? "\n" : "")), GetSettings());
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else
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ES3.SaveRaw(str.Value + (appendNewline.Value ? "\n" : ""), GetSettings());
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}
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}
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[ActionCategory("Easy Save 3")]
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[Tooltip("Appends a string to the end of a file.")]
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public class AppendRaw : SettingsAction
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{
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[Tooltip("The string we want to append to a file.")]
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public FsmString str;
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[Tooltip("Whether to encode this string using Base-64 encoding. This will override any default encoding settings.")]
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public FsmBool useBase64Encoding;
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[Tooltip("If checked, a newline will be added after the data.")]
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public FsmBool appendNewline;
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public override void OnReset()
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{
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str = "";
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useBase64Encoding = false;
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appendNewline = false;
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}
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public override void Enter()
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{
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if (useBase64Encoding.Value)
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ES3.AppendRaw(System.Convert.FromBase64String(str.Value) + (appendNewline.Value ? "\n" : ""), GetSettings());
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else
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ES3.AppendRaw(str.Value + (appendNewline.Value ? "\n" : ""), GetSettings());
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}
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}
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[ActionCategory("Easy Save 3")]
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[Tooltip("Saves a Texture2D as a PNG or a JPG, depending on the file extension of the supplied image path.")]
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public class SaveImage : SettingsAction
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{
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[Tooltip("The relative or absolute path of the PNG or JPG file we want to store our image to.")]
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public FsmString imagePath;
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[Tooltip("The Texture2D we want to save as an image.")]
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[ObjectType(typeof(Texture2D))]
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public FsmTexture texture2D;
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[Tooltip("The quality of the image when saving JPGs, from 1 to 100. Default is 75.")]
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public FsmInt quality;
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public override void OnReset()
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{
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imagePath = "image.png";
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texture2D = null;
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quality = 75;
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}
|
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public override void Enter()
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{
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ES3.SaveImage((Texture2D)texture2D.Value, quality.Value, imagePath.Value, GetSettings());
|
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}
|
|||
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}
|
|||
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|||
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#endregion
|
|||
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|||
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#region Load Actions
|
|||
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|
|||
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[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads a value from a file with the given key.")]
|
|||
|
public class Load : SettingsAction
|
|||
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{
|
|||
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[Tooltip("The unique key which identifies the data we're loading.")]
|
|||
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public FsmString key;
|
|||
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[Tooltip("The variable we want to use to store our loaded data.")]
|
|||
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[UIHint(UIHint.Variable)]
|
|||
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[HideTypeFilter]
|
|||
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public FsmVar value;
|
|||
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[Tooltip("Optional: A value to return if the key does not exist.")]
|
|||
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[UIHint(UIHint.Variable)]
|
|||
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[HideTypeFilter]
|
|||
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public FsmVar defaultValue;
|
|||
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|||
|
public override void OnReset()
|
|||
|
{
|
|||
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key = "key";
|
|||
|
value = null;
|
|||
|
defaultValue = null;
|
|||
|
}
|
|||
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|
|||
|
public override void Enter()
|
|||
|
{
|
|||
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defaultValue.UpdateValue();
|
|||
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bool useDefaultVal = defaultValue.GetValue() != null && !defaultValue.IsNone;
|
|||
|
|
|||
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|
|||
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if (value.Type == VariableType.Array)
|
|||
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{
|
|||
|
if (useDefaultVal)
|
|||
|
value.SetValue(ES3.Load<PMDataWrapper>(key.Value, new PMDataWrapper(defaultValue.arrayValue.Values), GetSettings()).array);
|
|||
|
else
|
|||
|
value.SetValue(ES3.Load<PMDataWrapper>(key.Value, GetSettings()).array);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (useDefaultVal)
|
|||
|
value.SetValue(ES3.Load<object>(key.Value, defaultValue.GetValue(), GetSettings()));
|
|||
|
else
|
|||
|
value.SetValue(ES3.Load<object>(key.Value, GetSettings()));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads multiple values from a file with the given keys.")]
|
|||
|
public class LoadMultiple : SettingsAction
|
|||
|
{
|
|||
|
[RequiredField]
|
|||
|
[CompoundArray("Count", "Key", "Value")]
|
|||
|
public FsmString[] keys;
|
|||
|
[Tooltip("The variables we want to load into.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar[] variables;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
keys = null;
|
|||
|
variables = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
for (int i = 0; i < variables.Length; i++)
|
|||
|
{
|
|||
|
var key = keys[i];
|
|||
|
var value = variables[i];
|
|||
|
|
|||
|
if (value.Type == VariableType.Array)
|
|||
|
value.SetValue(ES3.Load<PMDataWrapper>(key.Value, GetSettings()).array);
|
|||
|
else
|
|||
|
value.SetValue(ES3.Load<object>(key.Value, GetSettings()));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads a value from a file with the given key into an existing object, rather than creating a new instance.")]
|
|||
|
public class LoadInto : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The unique key which identifies the data we're loading.")]
|
|||
|
public FsmString key;
|
|||
|
[Tooltip("The object we want to load our data into.")]
|
|||
|
[RequiredField]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar value;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
value = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
value.UpdateValue();
|
|||
|
if (value.IsNone || value.GetValue() == null)
|
|||
|
HandleError("The 'Load Into' action requires an object to load the data into, but none was specified in the 'Value' field.");
|
|||
|
else
|
|||
|
{
|
|||
|
ES3.LoadInto<object>(key.Value, value.GetValue(), GetSettings());
|
|||
|
|
|||
|
if (value.Type == VariableType.Array)
|
|||
|
HandleError("It's not possible to use LoadInto with arrays in PlayMaker as they are not strictly typed. Consider using Load instead.");
|
|||
|
else
|
|||
|
value.SetValue(ES3.Load<object>(key.Value, GetSettings()));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads all FsmVariables in this FSM to a file with the given key.")]
|
|||
|
public class LoadAll : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The key we used to save the data we're loading.")]
|
|||
|
public FsmString key;
|
|||
|
|
|||
|
[Tooltip("Load the local variables accessible in this FSM?")]
|
|||
|
public FsmBool loadFsmVariables = true;
|
|||
|
[Tooltip("Load the global variables accessible in all FSMs?")]
|
|||
|
public FsmBool loadGlobalVariables = true;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.Load<PMDataWrapper>(key.Value, GetSettings()).ApplyVariables(Fsm, loadFsmVariables.Value, loadGlobalVariables.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads an entire file as a string.")]
|
|||
|
public class LoadRawString : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The variable we want to store our loaded string in.")]
|
|||
|
public FsmString str;
|
|||
|
[Tooltip("Whether or not the data we're loading is Base-64 encoded. Usually this should be left unchecked.")]
|
|||
|
public FsmBool useBase64Encoding;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
str = null;
|
|||
|
useBase64Encoding = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
if (useBase64Encoding.Value)
|
|||
|
str.Value = System.Convert.ToBase64String(ES3.LoadRawBytes(GetSettings()));
|
|||
|
else
|
|||
|
str.Value = ES3.LoadRawString(GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads a JPG or PNG image file as a Texture2D.")]
|
|||
|
public class LoadImage : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the JPG or PNG image file we want to load.")]
|
|||
|
public FsmString imagePath;
|
|||
|
[Tooltip("The variable we want to use to store our loaded texture.")]
|
|||
|
public FsmTexture texture2D;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
imagePath = "image.png";
|
|||
|
texture2D = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
texture2D.Value = ES3.LoadImage(imagePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads an audio file as an AudioClip.")]
|
|||
|
public class LoadAudio : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the audio file we want to load.")]
|
|||
|
public FsmString audioFilePath;
|
|||
|
[ObjectType(typeof(AudioClip))]
|
|||
|
[Tooltip("The variable we want to use to store our loaded AudioClip.")]
|
|||
|
public FsmObject audioClip;
|
|||
|
|
|||
|
#if UNITY_2018_3_OR_NEWER
|
|||
|
[Tooltip("The type of AudioClip we're loading.")]
|
|||
|
[ObjectType(typeof(AudioType))]
|
|||
|
public FsmEnum audioType;
|
|||
|
#endif
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
audioFilePath = "audio.wav";
|
|||
|
audioClip = null;
|
|||
|
#if UNITY_2018_3_OR_NEWER
|
|||
|
audioType = AudioType.MPEG;
|
|||
|
#endif
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
audioClip.Value = ES3.LoadAudio(audioFilePath.Value,
|
|||
|
#if UNITY_2018_3_OR_NEWER
|
|||
|
(AudioType)audioType.Value,
|
|||
|
#endif
|
|||
|
GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Exists Actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Checks whether a key exists in a file.")]
|
|||
|
public class KeyExists : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The key we want to check the existence of.")]
|
|||
|
public FsmString key;
|
|||
|
[Tooltip("Whether the key exists. This is set after the action runs.")]
|
|||
|
public FsmBool exists;
|
|||
|
|
|||
|
[Tooltip("This event is triggered if the key exists.")]
|
|||
|
public FsmEvent existsEvent;
|
|||
|
[Tooltip("This event is triggered if the key does not exist.")]
|
|||
|
public FsmEvent doesNotExistEvent;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
exists = false;
|
|||
|
existsEvent = null;
|
|||
|
doesNotExistEvent = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
exists.Value = ES3.KeyExists(key.Value, GetSettings());
|
|||
|
|
|||
|
Fsm.Event(exists.Value ? existsEvent : doesNotExistEvent);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Checks whether a file exists in a directory.")]
|
|||
|
public class FileExists : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The file we want to check the existence of")]
|
|||
|
public FsmString filePath;
|
|||
|
[Tooltip("Whether the file exists. This is set after the action runs.")]
|
|||
|
public FsmBool exists;
|
|||
|
|
|||
|
[Tooltip("This event is triggered if the file exists.")]
|
|||
|
public FsmEvent existsEvent;
|
|||
|
[Tooltip("This event is triggered if the file does not exist.")]
|
|||
|
public FsmEvent doesNotExistEvent;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
exists = false;
|
|||
|
existsEvent = null;
|
|||
|
doesNotExistEvent = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
exists.Value = ES3.FileExists(filePath.Value, GetSettings());
|
|||
|
|
|||
|
Fsm.Event(exists.Value ? existsEvent : doesNotExistEvent);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Checks whether a directory exists in another directory")]
|
|||
|
public class DirectoryExists : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The directory we want to check the existence of.")]
|
|||
|
public FsmString directoryPath;
|
|||
|
[Tooltip("Whether the directory exists. This is set after the action runs.")]
|
|||
|
public FsmBool exists;
|
|||
|
|
|||
|
[Tooltip("This event is triggered if the directory exists.")]
|
|||
|
public FsmEvent existsEvent;
|
|||
|
[Tooltip("This event is triggered if the directory does not exist.")]
|
|||
|
public FsmEvent doesNotExistEvent;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
directoryPath = "";
|
|||
|
exists = false;
|
|||
|
existsEvent = null;
|
|||
|
doesNotExistEvent = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
exists.Value = ES3.DirectoryExists(directoryPath.Value, GetSettings());
|
|||
|
|
|||
|
Fsm.Event(exists.Value ? existsEvent : doesNotExistEvent);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Delete Actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Deletes a key from a file.")]
|
|||
|
public class DeleteKey : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The key we want to delete.")]
|
|||
|
public FsmString key;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.DeleteKey(key.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Deletes a file.")]
|
|||
|
public class DeleteFile : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to delete.")]
|
|||
|
public FsmString filePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.DeleteFile(filePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Deletes a directory and it's contents.")]
|
|||
|
public class DeleteDirectory : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the directory we want to delete.")]
|
|||
|
public FsmString directoryPath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
directoryPath = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.DeleteDirectory(directoryPath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Backup Actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Creates a backup of a file which can be restored using the Restore Backup action.")]
|
|||
|
public class CreateBackup : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to backup.")]
|
|||
|
public FsmString filePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.CreateBackup(filePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Restores a backup of a file created using the Create Backup action.")]
|
|||
|
public class RestoreBackup : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to restore the backup of.")]
|
|||
|
public FsmString filePath;
|
|||
|
[Tooltip("True if a backup was restored, or False if no backup could be found.")]
|
|||
|
public FsmBool backupWasRestored;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
backupWasRestored = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
backupWasRestored.Value = ES3.RestoreBackup(filePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Key, File and Directory Methods
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Renames a file.")]
|
|||
|
public class RenameFile : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to rename from.")]
|
|||
|
public FsmString oldFilePath;
|
|||
|
[Tooltip("The relative or absolute path of the file we want to rename to.")]
|
|||
|
public FsmString newFilePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
oldFilePath = "SaveFile.es3";
|
|||
|
newFilePath = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.RenameFile(oldFilePath.Value, newFilePath.Value, GetSettings(), GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Copies a file.")]
|
|||
|
public class CopyFile : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to copy.")]
|
|||
|
public FsmString oldFilePath;
|
|||
|
[Tooltip("The relative or absolute path of the file we want to create.")]
|
|||
|
public FsmString newFilePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
oldFilePath = "SaveFile.es3";
|
|||
|
newFilePath = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.CopyFile(oldFilePath.Value, newFilePath.Value, GetSettings(), GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Copies a directory.")]
|
|||
|
public class CopyDirectory : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the directory we want to copy.")]
|
|||
|
public FsmString oldDirectoryPath;
|
|||
|
[Tooltip("The relative or absolute path of the directory we want to create.")]
|
|||
|
public FsmString newDirectoryPath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
oldDirectoryPath = "";
|
|||
|
newDirectoryPath = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.CopyDirectory(oldDirectoryPath.Value, newDirectoryPath.Value, GetSettings(), GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Gets an array of key names from a file.")]
|
|||
|
public class GetKeys : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to get the keys from.")]
|
|||
|
public FsmString filePath;
|
|||
|
[Tooltip("The string array variable we want to load our key names into.")]
|
|||
|
[ArrayEditor(VariableType.String)]
|
|||
|
public FsmArray keys;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
keys = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
keys.Values = ES3.GetKeys(filePath.Value, GetSettings());
|
|||
|
keys.SaveChanges();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Gets how many keys are in a file.")]
|
|||
|
public class GetKeyCount : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to count the keys of.")]
|
|||
|
public FsmString filePath;
|
|||
|
[Tooltip("The int variable we want to load our count into.")]
|
|||
|
public FsmInt keyCount;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
keyCount = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
keyCount.Value = ES3.GetKeys(filePath.Value, GetSettings()).Length;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Gets the names of the files in a given directory.")]
|
|||
|
public class GetFiles : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the directory we want to get the file names from.")]
|
|||
|
public FsmString directoryPath;
|
|||
|
[Tooltip("The string array variable we want to load our file names into.")]
|
|||
|
[ArrayEditor(VariableType.String)]
|
|||
|
public FsmArray files;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
directoryPath = "";
|
|||
|
files = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
files.Values = ES3.GetFiles(directoryPath.Value, GetSettings());
|
|||
|
files.SaveChanges();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Gets the names of any directories in a given directory.")]
|
|||
|
public class GetDirectories : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the directory we want to get the directory names from.")]
|
|||
|
public FsmString directoryPath;
|
|||
|
[Tooltip("The string array variable we want to load our directory names into.")]
|
|||
|
[ArrayEditor(VariableType.String)]
|
|||
|
public FsmArray directories;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
directoryPath = "";
|
|||
|
directories = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
directories.Values = ES3.GetDirectories(directoryPath.Value, GetSettings());
|
|||
|
directories.SaveChanges();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ES3Spreadsheet Actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Creates a new empty ES3Spreadsheet.")]
|
|||
|
public class ES3SpreadsheetCreate : ES3SpreadsheetAction
|
|||
|
{
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var spreadsheet = ScriptableObject.CreateInstance<FsmES3Spreadsheet>();
|
|||
|
spreadsheet.spreadsheet = new ES3Spreadsheet();
|
|||
|
fsmES3Spreadsheet.Value = spreadsheet;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Sets a given cell of the ES3Spreadsheet to the value provided.")]
|
|||
|
public class ES3SpreadsheetSetCell : ES3SpreadsheetAction
|
|||
|
{
|
|||
|
[Tooltip("The column of the cell we want to set the value of.")]
|
|||
|
public FsmInt col;
|
|||
|
[Tooltip("The row of the cell we want to set the value of.")]
|
|||
|
public FsmInt row;
|
|||
|
|
|||
|
[Tooltip("The value we want to save.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar value;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
value = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
value.UpdateValue();
|
|||
|
es3Spreadsheet.SetCell(col.Value, row.Value, value.GetValue());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Gets a given cell of the ES3Spreadsheet and loads it into the value field.")]
|
|||
|
public class ES3SpreadsheetGetCell : ES3SpreadsheetAction
|
|||
|
{
|
|||
|
[Tooltip("The column of the cell we want to set the value of.")]
|
|||
|
public FsmInt col;
|
|||
|
[Tooltip("The row of the cell we want to set the value of.")]
|
|||
|
public FsmInt row;
|
|||
|
|
|||
|
[Tooltip("The value we want to save.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar value;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
value = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
value.SetValue(es3Spreadsheet.GetCell(value.RealType, col.Value, row.Value));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Saves the ES3Spreadsheet to file.")]
|
|||
|
public class ES3SpreadsheetSave : ES3SpreadsheetSettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The filename or path we want to use to save the spreadsheet.")]
|
|||
|
public FsmString filePath;
|
|||
|
[Tooltip("Whether we want to append this spreadsheet to an existing spreadsheet if one already exists.")]
|
|||
|
public FsmBool append;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "ES3.csv";
|
|||
|
append = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
es3Spreadsheet.Save(filePath.Value, GetSettings(), append.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Loads a a spreadsheet from a file into this ES3Spreadsheet.")]
|
|||
|
public class ES3SpreadsheetLoad : ES3SpreadsheetSettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The filename or path we want to use to save the spreadsheet.")]
|
|||
|
public FsmString filePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "ES3.csv";
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
es3Spreadsheet.Load(filePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ES3File Actions
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Creates a new ES3File, and optionally loads a file from storage into it.")]
|
|||
|
public class ES3FileCreate : ES3FileSettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file this ES3File represents in storage.")]
|
|||
|
public FsmString filePath;
|
|||
|
[Tooltip("Whether we should sync this ES3File with the one in storage immediately after creating it.")]
|
|||
|
public FsmBool syncWithFile;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
syncWithFile = true;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var file = ScriptableObject.CreateInstance<FsmES3File>();
|
|||
|
file.file = new ES3File(filePath.Value, GetSettings(), syncWithFile.Value);
|
|||
|
fsmES3File.Value = file;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Synchronises this ES3File with a file in storage.")]
|
|||
|
public class ES3FileSync : ES3FileSettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The relative or absolute path of the file we want to synchronise with in storage.")]
|
|||
|
public FsmString filePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
if (overrideDefaultSettings.Value)
|
|||
|
es3File.Sync(GetSettings());
|
|||
|
else
|
|||
|
es3File.Sync();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Saves the value to the ES3File with the given key.")]
|
|||
|
public class ES3FileSave : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The unique key we want to use to identity the data we are saving.")]
|
|||
|
public FsmString key;
|
|||
|
[Tooltip("The value we want to save.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar value;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
value = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
value.UpdateValue();
|
|||
|
es3File.Save(key.Value, value.GetValue());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Loads a value with the given key from the ES3File")]
|
|||
|
public class ES3FileLoad : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The unique key which identifies the data we're loading.")]
|
|||
|
public FsmString key;
|
|||
|
[Tooltip("The variable we want to use to store our loaded data.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar value;
|
|||
|
[Tooltip("Optional: A value to return if the key does not exist.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar defaultValue;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
value = null;
|
|||
|
defaultValue = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
defaultValue.UpdateValue();
|
|||
|
if (defaultValue.GetValue() != null && !defaultValue.IsNone)
|
|||
|
value.SetValue(es3File.Load<object>(key.Value, defaultValue.GetValue()));
|
|||
|
else
|
|||
|
value.SetValue(es3File.Load<object>(key.Value));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Loads a value with the given key from the ES3File into an existing object")]
|
|||
|
public class ES3FileLoadInto : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The unique key which identifies the data we're loading.")]
|
|||
|
public FsmString key;
|
|||
|
[Tooltip("The variable we want to load our data into.")]
|
|||
|
[UIHint(UIHint.Variable)]
|
|||
|
[HideTypeFilter]
|
|||
|
public FsmVar value;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
value = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
value.UpdateValue();
|
|||
|
es3File.LoadInto<object>(key.Value, value.GetValue());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Loads the entire ES3 File as a string")]
|
|||
|
public class ES3FileLoadRawString : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The FsmArray variable we want to use to store our string representing the file.")]
|
|||
|
public FsmString str;
|
|||
|
[Tooltip("Whether or not the data we're loading is Base-64 encoded. Usually this should be left unchecked.")]
|
|||
|
public FsmBool useBase64Encoding;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
str = null;
|
|||
|
useBase64Encoding = false;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
if (useBase64Encoding.Value)
|
|||
|
str.Value = System.Convert.ToBase64String(es3File.LoadRawBytes());
|
|||
|
else
|
|||
|
str.Value = es3File.LoadRawString();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Deletes a key from an ES3 File.")]
|
|||
|
public class ES3FileDeleteKey : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The key we want to delete.")]
|
|||
|
public FsmString key;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
es3File.DeleteKey(key.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Checks whether a key exists in an ES3File.")]
|
|||
|
public class ES3FileKeyExists : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The key we want to check the existence of.")]
|
|||
|
public FsmString key;
|
|||
|
[Tooltip("Whether the key exists. This is set after the action runs.")]
|
|||
|
public FsmBool exists;
|
|||
|
|
|||
|
[Tooltip("This event is triggered if the key exists.")]
|
|||
|
public FsmEvent existsEvent;
|
|||
|
[Tooltip("This event is triggered if the key does not exist.")]
|
|||
|
public FsmEvent doesNotExistEvent;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
key = "key";
|
|||
|
exists = false;
|
|||
|
existsEvent = null;
|
|||
|
doesNotExistEvent = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
exists.Value = es3File.KeyExists(key.Value);
|
|||
|
|
|||
|
if (exists.Value && existsEvent != null)
|
|||
|
Fsm.Event(existsEvent);
|
|||
|
else if (doesNotExistEvent != null)
|
|||
|
Fsm.Event(doesNotExistEvent);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Gets an array of key names from an ES3File.")]
|
|||
|
public class ES3FileGetKeys : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The string array variable we want to load our key names into.")]
|
|||
|
[ArrayEditor(VariableType.String)]
|
|||
|
public FsmArray keys;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
keys = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
keys.Values = es3File.GetKeys();
|
|||
|
keys.SaveChanges();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Clears all keys from an ES3File.")]
|
|||
|
public class ES3FileClear : ES3FileAction
|
|||
|
{
|
|||
|
public override void OnReset() { }
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
es3File.Clear();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Gets an array of key names from a file.")]
|
|||
|
public class ES3FileSize : ES3FileAction
|
|||
|
{
|
|||
|
[Tooltip("The variable we want to put the file size into.")]
|
|||
|
public FsmInt size;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
size = 0;
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
size.Value = es3File.Size();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ES3Cloud Actions
|
|||
|
|
|||
|
#if !DISABLE_WEB
|
|||
|
public abstract class ES3CloudAction : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The URL to the ES3Cloud.php file on your server.")]
|
|||
|
[RequiredField]
|
|||
|
public FsmString url;
|
|||
|
[Tooltip("The API key generated when installing ES3 Cloud on your server.")]
|
|||
|
[RequiredField]
|
|||
|
public FsmString apiKey;
|
|||
|
|
|||
|
[Tooltip("The ES3File variable we're using.")]
|
|||
|
[ObjectType(typeof(FsmES3File))]
|
|||
|
[Title("ES3 File")]
|
|||
|
[RequiredField]
|
|||
|
public FsmObject fsmES3File;
|
|||
|
|
|||
|
public ES3File es3File { get { return ((FsmES3File)fsmES3File.Value).file; } }
|
|||
|
|
|||
|
[Tooltip("An error code if an error occurred.")]
|
|||
|
public FsmInt errorCode;
|
|||
|
|
|||
|
protected ES3Cloud cloud = null;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
url = "http://www.myserver.com/ES3Cloud.php";
|
|||
|
errorCode = 0;
|
|||
|
cloud = null;
|
|||
|
fsmES3File = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void OnEnter()
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
CreateES3Cloud();
|
|||
|
Enter();
|
|||
|
}
|
|||
|
catch (System.Exception e)
|
|||
|
{
|
|||
|
HandleError(e.ToString());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void OnUpdate()
|
|||
|
{
|
|||
|
base.OnUpdate();
|
|||
|
if (cloud.isDone)
|
|||
|
{
|
|||
|
if (cloud.isError)
|
|||
|
{
|
|||
|
errorCode.Value = (int)cloud.errorCode;
|
|||
|
errorMessage.Value = cloud.error;
|
|||
|
Log("Error occurred when trying to perform operation with ES3Cloud: [Error " + cloud.errorCode + "] " + cloud.error);
|
|||
|
Fsm.Event(errorEvent);
|
|||
|
}
|
|||
|
else
|
|||
|
Finish();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected void CreateES3Cloud()
|
|||
|
{
|
|||
|
cloud = new ES3Cloud(url.Value, apiKey.Value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public abstract class ES3CloudUserAction : ES3CloudAction
|
|||
|
{
|
|||
|
[ActionSection("User (optional)")]
|
|||
|
public FsmString user;
|
|||
|
public FsmString password;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
base.OnReset();
|
|||
|
user = "";
|
|||
|
password = "";
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Synchronises a file in storage with the server.")]
|
|||
|
public class ES3CloudSync : ES3CloudUserAction
|
|||
|
{
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.Sync(path.Value, settings));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Uploads a file in storage to the server, overwriting any existing files.")]
|
|||
|
public class ES3CloudUploadFile : ES3CloudUserAction
|
|||
|
{
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.UploadFile(path.Value, user.Value, password.Value, settings));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Uploads a file in storage to the server, overwriting any existing files.")]
|
|||
|
public class ES3CloudUploadES3File : ES3CloudUserAction
|
|||
|
{
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.UploadFile(es3File, user.Value, password.Value));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Deprecated Easy Save 3 actions")]
|
|||
|
[Tooltip("Downloads a file from the server, overwriting any existing files, or returning error code 3 if no file exists on the server.")]
|
|||
|
public class ES3CloudDownloadES3File : ES3CloudUserAction
|
|||
|
{
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.DownloadFile(es3File, user.Value, password.Value));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Downloads a file from the server into an file, or returning error code 3 if no file exists on the server.")]
|
|||
|
public class ES3CloudDownloadFile : ES3CloudUserAction
|
|||
|
{
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.DownloadFile(path.Value, user.Value, password.Value, settings));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Downloads a file from the server, overwriting any existing files, or returning error code 3 if no file exists on the server.")]
|
|||
|
public class ES3CloudDeleteFile : ES3CloudUserAction
|
|||
|
{
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.DeleteFile(path.Value, user.Value, password.Value, settings));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Renames a file on the server, overwriting any existing files, or returning error code 3 if no file exists on the server.")]
|
|||
|
public class ES3CloudRenameFile : ES3CloudUserAction
|
|||
|
{
|
|||
|
[Tooltip("The name we want to rename the file to.")]
|
|||
|
public FsmString newFilename;
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
var settings = GetSettings();
|
|||
|
StartCoroutine(cloud.RenameFile(path.Value, newFilename.Value, user.Value, password.Value, settings));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Downloads the names of all of the files on the server for the given user.")]
|
|||
|
public class ES3CloudDownloadFilenames : ES3CloudUserAction
|
|||
|
{
|
|||
|
[Tooltip("The string array variable we want to load our file names into.")]
|
|||
|
[ArrayEditor(VariableType.String)]
|
|||
|
public FsmArray filenames;
|
|||
|
|
|||
|
[Tooltip("An optional search pattern containing '%' or '_' wildcards where '%' represents zero, one, or multiple characters, and '_' represents a single character. See https://www.w3schools.com/sql/sql_like.asp for more info.")]
|
|||
|
public FsmString searchPattern;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filenames = null;
|
|||
|
searchPattern = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
StartCoroutine(cloud.SearchFilenames(string.IsNullOrEmpty(searchPattern.Value) ? "%" : searchPattern.Value, user.Value, password.Value));
|
|||
|
}
|
|||
|
|
|||
|
public override void OnUpdate()
|
|||
|
{
|
|||
|
if (cloud != null && cloud.isDone)
|
|||
|
{
|
|||
|
var downloadedFilenames = cloud.filenames;
|
|||
|
filenames.Resize(cloud.filenames.Length);
|
|||
|
for (int i = 0; i < downloadedFilenames.Length; i++)
|
|||
|
filenames.Set(i, downloadedFilenames[i]);
|
|||
|
filenames.SaveChanges();
|
|||
|
}
|
|||
|
base.OnUpdate();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Downloads the names of all of the files on the server for the given user.")]
|
|||
|
public class ES3CloudSearchFilenames : ES3CloudUserAction
|
|||
|
{
|
|||
|
[Tooltip("The string array variable we want to load our file names into.")]
|
|||
|
[ArrayEditor(VariableType.String)]
|
|||
|
public FsmArray filenames;
|
|||
|
|
|||
|
[Tooltip("An optional search pattern containing '%' or '_' wildcards where '%' represents zero, one, or multiple characters, and '_' represents a single character. See https://www.w3schools.com/sql/sql_like.asp for more info.")]
|
|||
|
public FsmString searchPattern;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filenames = null;
|
|||
|
searchPattern = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
StartCoroutine(cloud.SearchFilenames(string.IsNullOrEmpty(searchPattern.Value) ? "%" : searchPattern.Value, user.Value, password.Value));
|
|||
|
}
|
|||
|
|
|||
|
public override void OnUpdate()
|
|||
|
{
|
|||
|
if (cloud != null && cloud.isDone)
|
|||
|
{
|
|||
|
var downloadedFilenames = cloud.filenames;
|
|||
|
filenames.Resize(cloud.filenames.Length);
|
|||
|
for (int i = 0; i < downloadedFilenames.Length; i++)
|
|||
|
filenames.Set(i, downloadedFilenames[i]);
|
|||
|
filenames.SaveChanges();
|
|||
|
}
|
|||
|
base.OnUpdate();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Determines when a file was last updated.")]
|
|||
|
public class ES3CloudDownloadTimestamp : ES3CloudUserAction
|
|||
|
{
|
|||
|
[Tooltip("The Date and time the file was last updated, as a string formatted as yyyy-MM-ddTHH:mm:ss.")]
|
|||
|
public FsmString timestamp;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
timestamp = "";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
StartCoroutine(cloud.DownloadTimestamp(path.Value, user.Value, password.Value));
|
|||
|
}
|
|||
|
|
|||
|
public override void OnUpdate()
|
|||
|
{
|
|||
|
if (cloud != null && cloud.isDone)
|
|||
|
timestamp.Value = cloud.timestamp.ToString("s");
|
|||
|
base.OnUpdate();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endif
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ES3AutoSave actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Triggers Auto Save's Save method.")]
|
|||
|
public class ES3AutoSaveSave : FsmStateAction
|
|||
|
{
|
|||
|
public override void OnEnter()
|
|||
|
{
|
|||
|
GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().Save();
|
|||
|
Finish();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Triggers Auto Save's Load method.")]
|
|||
|
public class ES3AutoSaveLoad : FsmStateAction
|
|||
|
{
|
|||
|
public override void OnEnter()
|
|||
|
{
|
|||
|
GameObject.Find("Easy Save 3 Manager").GetComponent<ES3AutoSaveMgr>().Load();
|
|||
|
Finish();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region ES3Cache actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Caches a locally-stored file into memory.")]
|
|||
|
public class CacheFile : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The filename or file path of the file we want to cache.")]
|
|||
|
public FsmString filePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.CacheFile(filePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Stores a file in the cache to a local file.")]
|
|||
|
public class StoreCachedFile : SettingsAction
|
|||
|
{
|
|||
|
[Tooltip("The filename or file path of the file we want to store.")]
|
|||
|
public FsmString filePath;
|
|||
|
|
|||
|
public override void OnReset()
|
|||
|
{
|
|||
|
filePath = "SaveFile.es3";
|
|||
|
}
|
|||
|
|
|||
|
public override void Enter()
|
|||
|
{
|
|||
|
ES3.StoreCachedFile(filePath.Value, GetSettings());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Misc actions
|
|||
|
|
|||
|
[ActionCategory("Easy Save 3")]
|
|||
|
[Tooltip("Gets the Streaming Assets path (see https://docs.unity3d.com/Manual/StreamingAssets.html), and optionally appends onto it. It is strongly recommended to use Easy Save's default of Persistent Data Path instead as this works on all platforms.")]
|
|||
|
public class GetStreamingAssetsPath : FsmStateAction
|
|||
|
{
|
|||
|
[Tooltip("The variable we want to output the Streaming Assets path to.")]
|
|||
|
public FsmString output;
|
|||
|
[Tooltip("[Optional] A string to append to the path, for example a filename. A forward slash is automatically added for you.")]
|
|||
|
public FsmString append;
|
|||
|
|
|||
|
public override void Reset()
|
|||
|
{
|
|||
|
output = null;
|
|||
|
append = null;
|
|||
|
}
|
|||
|
|
|||
|
public override void OnEnter()
|
|||
|
{
|
|||
|
if (!string.IsNullOrEmpty(append.Value))
|
|||
|
output.Value = Application.streamingAssetsPath + "/" + append.Value;
|
|||
|
else
|
|||
|
output.Value = Application.streamingAssetsPath;
|
|||
|
Finish();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
public class PMDataWrapper
|
|||
|
{
|
|||
|
public Dictionary<string, object> objs = null;
|
|||
|
public Dictionary<string, object[]> arrays = null;
|
|||
|
|
|||
|
public object obj = null;
|
|||
|
public object[] array = null;
|
|||
|
|
|||
|
public PMDataWrapper(Fsm fsm, bool fsmVariables, bool globalVariables)
|
|||
|
{
|
|||
|
objs = new Dictionary<string, object>();
|
|||
|
arrays = new Dictionary<string, object[]>();
|
|||
|
|
|||
|
if (fsm == null)
|
|||
|
return;
|
|||
|
|
|||
|
// Get FSMVariables objects required based on whether the user wants to save local variables, global variables or both.
|
|||
|
var variableLists = new List<FsmVariables>();
|
|||
|
if (fsmVariables)
|
|||
|
variableLists.Add(fsm.Variables);
|
|||
|
if (globalVariables)
|
|||
|
variableLists.Add(FsmVariables.GlobalVariables);
|
|||
|
|
|||
|
foreach (var variableList in variableLists)
|
|||
|
{
|
|||
|
foreach (var fsmVariable in variableList.GetAllNamedVariables())
|
|||
|
{
|
|||
|
if (string.IsNullOrEmpty(fsmVariable.Name))
|
|||
|
continue;
|
|||
|
|
|||
|
if (fsmVariable.GetType() == typeof(FsmArray))
|
|||
|
arrays.Add(fsmVariable.Name, ((FsmArray)fsmVariable).Values);
|
|||
|
else
|
|||
|
objs.Add(fsmVariable.Name, fsmVariable.RawValue);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public PMDataWrapper(Dictionary<string, object> objs, Dictionary<string, object[]> arrays)
|
|||
|
{
|
|||
|
this.objs = objs;
|
|||
|
this.arrays = arrays;
|
|||
|
}
|
|||
|
|
|||
|
public PMDataWrapper(object obj)
|
|||
|
{
|
|||
|
this.obj = obj;
|
|||
|
}
|
|||
|
|
|||
|
public PMDataWrapper(object[] array)
|
|||
|
{
|
|||
|
this.array = array;
|
|||
|
}
|
|||
|
|
|||
|
public PMDataWrapper() { }
|
|||
|
|
|||
|
public void ApplyVariables(Fsm fsm, bool fsmVariables, bool globalVariables)
|
|||
|
{
|
|||
|
// Get FSMVariables objects required based on whether the user wants to save local variables, global variables or both.
|
|||
|
var variableLists = new List<FsmVariables>();
|
|||
|
|
|||
|
if (fsmVariables)
|
|||
|
variableLists.Add(fsm.Variables);
|
|||
|
if (globalVariables)
|
|||
|
variableLists.Add(FsmVariables.GlobalVariables);
|
|||
|
|
|||
|
foreach (var variableList in variableLists)
|
|||
|
{
|
|||
|
foreach (var fsmVariable in variableList.GetAllNamedVariables())
|
|||
|
{
|
|||
|
if (fsmVariable.GetType() == typeof(FsmArray))
|
|||
|
{
|
|||
|
if (arrays.ContainsKey(fsmVariable.Name))
|
|||
|
((FsmArray)fsmVariable).Values = arrays[fsmVariable.Name];
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (objs.ContainsKey(fsmVariable.Name))
|
|||
|
fsmVariable.RawValue = objs[fsmVariable.Name];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
namespace ES3Types
|
|||
|
{
|
|||
|
[UnityEngine.Scripting.Preserve]
|
|||
|
[ES3Properties("objs", "arrays", "obj", "array")]
|
|||
|
public class ES3Type_PMDataWrapper : ES3ObjectType
|
|||
|
{
|
|||
|
public static ES3Type Instance = null;
|
|||
|
|
|||
|
public ES3Type_PMDataWrapper() : base(typeof(ES3PlayMaker.PMDataWrapper)) { Instance = this; priority = 1; }
|
|||
|
|
|||
|
|
|||
|
protected override void WriteObject(object obj, ES3Writer writer)
|
|||
|
{
|
|||
|
var instance = (ES3PlayMaker.PMDataWrapper)obj;
|
|||
|
|
|||
|
writer.WriteProperty("objs", instance.objs);
|
|||
|
writer.WriteProperty("arrays", instance.arrays);
|
|||
|
writer.WriteProperty("obj", instance.obj);
|
|||
|
writer.WriteProperty("array", instance.array);
|
|||
|
}
|
|||
|
|
|||
|
protected override void ReadObject<T>(ES3Reader reader, object obj)
|
|||
|
{
|
|||
|
var instance = (ES3PlayMaker.PMDataWrapper)obj;
|
|||
|
foreach (string propertyName in reader.Properties)
|
|||
|
{
|
|||
|
switch (propertyName)
|
|||
|
{
|
|||
|
|
|||
|
case "objs":
|
|||
|
instance.objs = reader.Read<System.Collections.Generic.Dictionary<System.String, System.Object>>();
|
|||
|
break;
|
|||
|
case "arrays":
|
|||
|
instance.arrays = reader.Read<System.Collections.Generic.Dictionary<System.String, System.Object[]>>();
|
|||
|
break;
|
|||
|
case "obj":
|
|||
|
instance.obj = reader.Read<System.Object>();
|
|||
|
break;
|
|||
|
case "array":
|
|||
|
instance.array = reader.Read<System.Object[]>();
|
|||
|
break;
|
|||
|
default:
|
|||
|
reader.Skip();
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected override object ReadObject<T>(ES3Reader reader)
|
|||
|
{
|
|||
|
var instance = new ES3PlayMaker.PMDataWrapper();
|
|||
|
ReadObject<T>(reader, instance);
|
|||
|
return instance;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
[UnityEngine.Scripting.Preserve]
|
|||
|
[ES3Properties("ActiveStateName")]
|
|||
|
public class ES3Type_Fsm : ES3ObjectType
|
|||
|
{
|
|||
|
public static ES3Type Instance = null;
|
|||
|
|
|||
|
public ES3Type_Fsm() : base(typeof(Fsm)) { Instance = this; priority = 1; }
|
|||
|
|
|||
|
|
|||
|
protected override void WriteObject(object obj, ES3Writer writer)
|
|||
|
{
|
|||
|
var instance = (Fsm)obj;
|
|||
|
writer.WriteProperty("ActiveStateName", instance.ActiveStateName, ES3Type_string.Instance);
|
|||
|
writer.WriteProperty("Variables", new ES3PlayMaker.PMDataWrapper(instance, true, false), ES3Type_PMDataWrapper.Instance);
|
|||
|
}
|
|||
|
|
|||
|
protected override void ReadObject<T>(ES3Reader reader, object obj)
|
|||
|
{
|
|||
|
var instance = (Fsm)obj;
|
|||
|
if(!instance.Initialized)
|
|||
|
{
|
|||
|
// Toggle FSM Component twice to trigger initialisation.
|
|||
|
instance.FsmComponent.enabled = !instance.FsmComponent.enabled;
|
|||
|
instance.FsmComponent.enabled = !instance.FsmComponent.enabled;
|
|||
|
}
|
|||
|
|
|||
|
foreach (string propertyName in reader.Properties)
|
|||
|
{
|
|||
|
switch (propertyName)
|
|||
|
{
|
|||
|
case "ActiveStateName":
|
|||
|
instance.SetState(reader.Read<string>(ES3Type_string.Instance));
|
|||
|
break;
|
|||
|
case "Variables":
|
|||
|
reader.Read<ES3PlayMaker.PMDataWrapper>(ES3Type_PMDataWrapper.Instance).ApplyVariables(instance, true, false);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected override object ReadObject<T>(ES3Reader reader)
|
|||
|
{
|
|||
|
var instance = new HutongGames.PlayMaker.Fsm();
|
|||
|
ReadObject<T>(reader, instance);
|
|||
|
return instance;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/*[UnityEngine.Scripting.Preserve]
|
|||
|
[ES3Properties("Fsm")]
|
|||
|
public class ES3Type_PlayMakerFSM : ES3ComponentType
|
|||
|
{
|
|||
|
public static ES3Type Instance = null;
|
|||
|
|
|||
|
public ES3Type_PlayMakerFSM() : base(typeof(PlayMakerFSM))
|
|||
|
{
|
|||
|
Instance = this;
|
|||
|
priority = 1;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
protected override void WriteComponent(object obj, ES3Writer writer)
|
|||
|
{
|
|||
|
var instance = (PlayMakerFSM)obj;
|
|||
|
|
|||
|
writer.WriteProperty("enabled", instance.enabled);
|
|||
|
writer.WriteProperty("Fsm", instance.Fsm, ES3Type_Fsm.Instance);
|
|||
|
}
|
|||
|
|
|||
|
protected override void ReadComponent<T>(ES3Reader reader, object obj)
|
|||
|
{
|
|||
|
var instance = (PlayMakerFSM)obj;
|
|||
|
foreach (string propertyName in reader.Properties)
|
|||
|
{
|
|||
|
switch (propertyName)
|
|||
|
{
|
|||
|
case "enabled":
|
|||
|
instance.enabled = reader.Read<bool>(ES3Type_bool.Instance);
|
|||
|
break;
|
|||
|
case "Fsm":
|
|||
|
reader.ReadInto<Fsm>(instance.Fsm);
|
|||
|
break;
|
|||
|
default:
|
|||
|
reader.Skip();
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}*/
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
#endif
|