IndieGame/client/Assets/Ether/Scripts/Module/Extension/UGUI/InputFielld/InputFielldEx.cs

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2024-10-31 10:58:14 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Ether
{
public class InputFielldEx : InputField
{
#if UNITY_EDITOR
[MenuItem("GameObject/UIEx/InputFielldEx", priority = -996)]
private static void CreateButtonEx(MenuCommand menuCmd)
{
GameObject selection = Selection.activeGameObject;
CommonExtension.CreateComponent<InputFielldEx>(selection, (obj) =>
{
});
}
#endif
}
}