32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
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#if UNITY_EDITOR
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using UnityEngine.InputSystem.LowLevel;
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namespace UnityEngine.InputSystem.Editor
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{
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internal class InputDiagnostics : IInputDiagnostics
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{
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public void OnCannotFindDeviceForEvent(InputEventPtr eventPtr)
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{
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Debug.LogError("Cannot find device for input event: " + eventPtr);
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}
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public void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device)
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{
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Debug.LogError(
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$"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' is outdated (event time: {eventPtr.time}, device time: {device.lastUpdateTime})");
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}
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public void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device)
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{
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Debug.LogError(
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$"'{eventPtr.type}' input event {eventPtr.id} for device '{device}' has incorrect format (event format: '{eventPtr.type}', device format: '{device.stateBlock.format}')");
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}
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public void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device)
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{
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Debug.LogError($"Device '{device}' received input event '{eventPtr}' but the device is disabled");
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}
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}
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}
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#endif // UNITY_EDITOR
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