IndieGame/client/Packages/com.unity.inputsystem@1.7.0/Samples~/DocsExamples/ExampleActionsAssetCsWrapper.cs

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2024-10-11 10:12:15 +08:00
using UnityEngine;
using UnityEngine.InputSystem;
public class DocsExampleActionsAssetCsWrapper : MonoBehaviour
{
// this field will contain the actions wrapper instance
ExampleActions actions;
void Awake()
{
// instantiate the actions wrapper class
actions = new ExampleActions();
// for the "jump" action, we add a callback method for when it is performed
actions.gameplay.jump.performed += OnJump;
}
void Update()
{
// our update loop polls the "move" action value each frame
Vector2 moveVector = actions.gameplay.move.ReadValue<Vector2>();
}
private void OnJump(InputAction.CallbackContext context)
{
// this is the "jump" action callback method
Debug.Log("Jump!");
}
void OnEnable()
{
actions.gameplay.Enable();
}
void OnDisable()
{
actions.gameplay.Disable();
}
}