2024-10-11 10:12:15 +08:00
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/********************************************************************
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文件: LoginFrame.cs
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作者: 梦语
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邮箱: 1982614048@qq.com
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创建时间: 2024/03/29 17:28:19
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最后修改: 梦语
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最后修改时间: 2024/04/05 16:29:43
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功能: 登录
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*********************************************************************/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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namespace Ether
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{
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public class LoginFrame : LoginFrameBase
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{
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protected override void OnSubscribe()
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{
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//EventCenter.AddListener<EtherInputType, int>(EtherInputType.Up, OnInputUpEvent);
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//EventCenter.AddListener<EtherInputType, int>(EtherInputType.Down, OnInputDownEvent);
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//EventCenter.AddListener<EtherInputType, int>(EtherInputType.Left, OnInputLeftEvent);
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//EventCenter.AddListener<EtherInputType, int>(EtherInputType.Right, OnInputRightEvent);
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}
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protected override void OnUnSubscribe()
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{
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//EventCenter.RemoveListener<EtherInputType, int>(EtherInputType.Up, OnInputUpEvent);
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//EventCenter.RemoveListener<EtherInputType, int>(EtherInputType.Down, OnInputDownEvent);
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//EventCenter.RemoveListener<EtherInputType, int>(EtherInputType.Left, OnInputLeftEvent);
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//EventCenter.RemoveListener<EtherInputType, int>(EtherInputType.Right, OnInputRightEvent);
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}
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//private void OnInputUpEvent(int state)
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//{
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// Debug.Log("UpUpUpUpUp:" + state);
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//}
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//private void OnInputDownEvent(int state)
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//{
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// Debug.Log("DownDownDownDown:" + state);
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//}
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//private void OnInputLeftEvent(int state)
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//{
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// Debug.Log("LeftLeftLeft:" + state);
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//}
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//private void OnInputRightEvent(int state)
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//{
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// Debug.Log("RightRightRightRightRight:" + state);
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//}
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protected override void OnShow()
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{
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_BtnExContinuGame.OnClick.AddListener(() =>
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{
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Debug.Log("点击继续游戏");
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UIManager.Inst.OpenFrame<LoadingFrame>();
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SceneSystemManager.Inst.LoadScene("Login");
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});
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_BtnExContinuGame.OnEnter.AddListener(() =>
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{
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_BtnExContinuGame.transform.localScale = _BtnExContinuGame.BaseScale * 1.05f;
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});
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_BtnExContinuGame.OnExit.AddListener(() =>
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{
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_BtnExContinuGame.transform.localScale = _BtnExContinuGame.BaseScale;
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});
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_BtnExStartGame.OnClick.AddListener(() =>
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{
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Debug.Log("点击新的游戏");
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Close();
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SceneSystemManager.Inst.LoadScene("DiningCar");
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});
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_BtnExStartGame.OnEnter.AddListener(() =>
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{
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_BtnExStartGame.transform.localScale = _BtnExStartGame.BaseScale * 1.05f;
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});
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_BtnExStartGame.OnExit.AddListener(() =>
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{
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_BtnExStartGame.transform.localScale = _BtnExStartGame.BaseScale;
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});
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_BtnExSetting.OnClick.AddListener(() =>
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{
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Debug.Log("点击设置");
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});
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_BtnExSetting.OnEnter.AddListener(() =>
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{
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_BtnExSetting.transform.localScale = _BtnExSetting.BaseScale * 1.05f;
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});
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_BtnExSetting.OnExit.AddListener(() =>
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{
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_BtnExSetting.transform.localScale = _BtnExSetting.BaseScale;
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});
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_BtnExExit.OnClick.AddListener(() =>
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{
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Application.Quit();
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Debug.Log("点击离开游戏");
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});
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_BtnExExit.OnEnter.AddListener(() =>
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{
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_BtnExExit.transform.localScale = _BtnExExit.BaseScale * 1.05f;
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});
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_BtnExExit.OnExit.AddListener(() =>
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{
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_BtnExExit.transform.localScale = _BtnExExit.BaseScale;
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});
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}
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}
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}
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