IndieGame/client/Assets/Ether/Editor/Extension/OdinWindow/OdinSubWindowBase.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ether
{
public abstract class OdinSubWindowBase
{
protected OdinSubWindowBase()
{
OnInit();
}
protected virtual void OnInit() { }
public abstract void OnShow();
public void OnGUI()
{
// 检查 Ctrl+S (Cmd+S on macOS)
Event e = Event.current;
if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.S && (e.control || e.command)))
{
// 阻止默认的保存操作
e.Use();
// 执行自定义保存逻辑
Debug.Log("执行保存代码");
OnSave();
}
OnUpdata();
}
protected virtual void OnUpdata() { }
protected virtual void OnSave() { }
public virtual void OnClose() { }
}
}