IndieGame/client/Assets/Scripts/AutoGenerated/FrameBase/MenuFrameBase.cs

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//=================================================== 代码自动创建,禁止手动修改 ===================================================
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Ether
{
public class MenuFrameBase : FrameBase
{
public override string PrefabPath { get; } = "Prefabs/Frames/Menu/MenuFrame";
protected Transform _TransSubFrameRoot;
protected TextMeshProUGUI _TextMenuName;
protected ToggleGroupEx _ToggleGroupExMenu;
protected override void OnInit()
{
_TransSubFrameRoot = GetComponent<Transform>("<Trans>SubFrameRoot");
_TextMenuName = GetComponent<TextMeshProUGUI>("<Text>MenuName");
_ToggleGroupExMenu = GetComponent<ToggleGroupEx>("<ToggleGroupEx>Menu");
}
}
}