22 lines
857 B
C#
22 lines
857 B
C#
|
namespace NodeCanvas.StateMachines
|
|||
|
{
|
|||
|
|
|||
|
//An interface for states. Works together with IStateCallbackReceiver
|
|||
|
public interface IState
|
|||
|
{
|
|||
|
///<summary>The name of the state</summary>
|
|||
|
string name { get; }
|
|||
|
///<summary>The tag of the state</summary>
|
|||
|
string tag { get; }
|
|||
|
///<summary>The elapsed time of the state</summary>
|
|||
|
float elapsedTime { get; }
|
|||
|
///<summary>The FSM this state belongs to</summary>
|
|||
|
FSM FSM { get; }
|
|||
|
///<summary>An array of the state's transition connections</summary>
|
|||
|
FSMConnection[] GetTransitions();
|
|||
|
///<summary>Evaluates the state's transitions and returns true if a transition has been performed</summary>
|
|||
|
bool CheckTransitions();
|
|||
|
///<summary>Marks the state as Finished</summary>
|
|||
|
void Finish(bool success);
|
|||
|
}
|
|||
|
}
|