IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/SetSamplingFrequencyCommand.cs

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2024-10-11 10:12:15 +08:00
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
////REVIEW: switch this to interval-in-seconds instead of Hz?
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// For a device that is sampled periodically, set the frequency at which the device
/// is sampled.
/// </summary>
[StructLayout(LayoutKind.Explicit, Size = kSize)]
public struct SetSamplingFrequencyCommand : IInputDeviceCommandInfo
{
public static FourCC Type { get { return new FourCC('S', 'S', 'P', 'L'); } }
internal const int kSize = InputDeviceCommand.kBaseCommandSize + sizeof(float);
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
[FieldOffset(InputDeviceCommand.kBaseCommandSize)]
public float frequency;
public FourCC typeStatic
{
get { return Type; }
}
public static SetSamplingFrequencyCommand Create(float frequency)
{
return new SetSamplingFrequencyCommand
{
baseCommand = new InputDeviceCommand(Type, kSize),
frequency = frequency
};
}
}
}