IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Haptics/IDualMotorRumble.cs

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2024-10-11 10:12:15 +08:00
namespace UnityEngine.InputSystem.Haptics
{
/// <summary>
/// A simple haptics interface that allows to control two motors individually.
/// </summary>
/// <remarks>
/// Dual-motor control is most common on gamepads (see <see cref="Gamepad"/>) such as
/// Xbox and PlayStation controllers.
/// </remarks>
public interface IDualMotorRumble : IHaptics
{
/// <summary>
/// Set the motor speeds of the low-frequency (usually on the left) and high-frequency
/// (usually on the right) motors.
/// </summary>
/// <param name="lowFrequency">Speed of the low-frequency (left) motor. Normalized [0..1] value
/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
/// be clamped into range.</param>
/// <param name="highFrequency">Speed of the high-frequency (right) motor. Normalized [0..1] value
/// with 1 indicating maximum speed and 0 indicating the motor is turned off. Will automatically
/// be clamped into range.</param>
/// <remarks>
/// Note that hardware will put limits on the level of control you have over the motors.
/// Rumbling the motors at maximum speed for an extended period of time may cause them to turn
/// off for some time to prevent overheating. Also, how quickly the motors react and how often
/// the speed can be updated will depend on the hardware and drivers.
/// </remarks>
void SetMotorSpeeds(float lowFrequency, float highFrequency);
}
}