IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Animator/MecanimSetFloat.cs

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C#
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2024-10-11 10:12:15 +08:00
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Parameter Float")]
[Category("Animator")]
[Description("You can either use a parameter name OR hashID. Leave the parameter name empty or none to use hashID instead.")]
public class MecanimSetFloat : ActionTask<Animator>
{
public BBParameter<string> parameter;
public BBParameter<int> parameterHashID;
public BBParameter<float> setTo;
[SliderField(0, 1)]
public float transitTime = 0.25f;
private float currentValue;
protected override string info {
get { return string.Format("Mec.SetFloat {0} to {1}", string.IsNullOrEmpty(parameter.value) && !parameter.useBlackboard ? parameterHashID.ToString() : parameter.ToString(), setTo); }
}
protected override void OnExecute() {
if ( transitTime <= 0 ) {
Set(setTo.value);
EndAction();
return;
}
currentValue = Get();
}
protected override void OnUpdate() {
Set(Mathf.Lerp(currentValue, setTo.value, elapsedTime / transitTime));
if ( elapsedTime >= transitTime ) {
EndAction(true);
}
}
float Get() {
if ( !string.IsNullOrEmpty(parameter.value) ) {
return agent.GetFloat(parameter.value);
}
return agent.GetFloat(parameterHashID.value);
}
void Set(float newValue) {
if ( !string.IsNullOrEmpty(parameter.value) ) {
agent.SetFloat(parameter.value, newValue);
return;
}
agent.SetFloat(parameterHashID.value, newValue);
}
}
}