IndieGame/client/Assets/Scripts/AutoGenerated/Table/Property.cs

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2024-10-11 10:12:15 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using UnityEngine;
namespace TableConfig
{
/// <summary>
/// 属性
/// </summary>
public enum Property
{
/// <summary>
/// 体质
/// </summary>
[InspectorName("体质")]
Constitution = 0,
/// <summary>
/// 敏捷
/// </summary>
[InspectorName("敏捷")]
Agility = 1,
/// <summary>
/// 力量
/// </summary>
[InspectorName("力量")]
Strength = 2,
/// <summary>
/// 远程
/// </summary>
[InspectorName("远程")]
Ranged = 3,
/// <summary>
/// 专注
/// </summary>
[InspectorName("专注")]
Focus = 4,
/// <summary>
/// 智力
/// </summary>
[InspectorName("智力")]
Intelligence = 5,
/// <summary>
/// 幸运值
/// </summary>
[InspectorName("幸运值")]
Luck = 6,
/// <summary>
/// 耐力值
/// </summary>
[InspectorName("耐力值")]
Stamina = 7,
/// <summary>
/// 饥饿度
/// </summary>
[InspectorName("饥饿度")]
Hunger = 8,
/// <summary>
/// 干渴度
/// </summary>
[InspectorName("干渴度")]
Thirst = 9,
}
}