IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Plugins/OnScreen/OnScreenSupport.cs

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2024-10-11 10:12:15 +08:00
#if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS || UNITY_TVOS || UNITY_WSA || UNITY_VISIONOS
namespace UnityEngine.InputSystem.OnScreen
{
/// <summary>
/// Support for various forms of on-screen controls.
/// </summary>
/// <remarks>
/// On-screen input visually represents control elements either through (potentially) built-in
/// mechanisms like <see cref="OnScreenKeyboard"/> or through manually arranged control setups
/// in the form of <see cref="OnScreenControl">OnScreenControls</see>.
/// </remarks>
#if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
public
#else
internal
#endif
static class OnScreenSupport
{
public static void Initialize()
{
////TODO: OnScreenKeyboard support
//InputSystem.RegisterLayout<OnScreenKeyboard>();
}
}
}
#endif