813 lines
27 KiB
C#
813 lines
27 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace UnityEngine.InputSystem.Utilities
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{
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/// <summary>
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/// A collection of utility functions for working with arrays.
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/// </summary>
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/// <remarks>
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/// The goal of this collection is to make it easy to use arrays directly rather than resorting to
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/// <see cref="List{T}"/>.
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/// </remarks>
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internal static class ArrayHelpers
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{
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public static int LengthSafe<TValue>(this TValue[] array)
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{
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if (array == null)
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return 0;
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return array.Length;
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}
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public static void Clear<TValue>(this TValue[] array)
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{
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if (array == null)
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return;
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Array.Clear(array, 0, array.Length);
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}
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public static void Clear<TValue>(this TValue[] array, int count)
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{
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if (array == null)
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return;
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Array.Clear(array, 0, count);
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}
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public static void Clear<TValue>(this TValue[] array, ref int count)
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{
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if (array == null)
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return;
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Array.Clear(array, 0, count);
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count = 0;
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}
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public static void EnsureCapacity<TValue>(ref TValue[] array, int count, int capacity, int capacityIncrement = 10)
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{
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if (capacity == 0)
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return;
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if (array == null)
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{
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array = new TValue[Math.Max(capacity, capacityIncrement)];
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return;
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}
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var currentCapacity = array.Length - count;
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if (currentCapacity >= capacity)
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return;
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DuplicateWithCapacity(ref array, count, capacity, capacityIncrement);
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}
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public static void DuplicateWithCapacity<TValue>(ref TValue[] array, int count, int capacity, int capacityIncrement = 10)
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{
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if (array == null)
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{
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array = new TValue[Math.Max(capacity, capacityIncrement)];
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return;
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}
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var newSize = count + Math.Max(capacity, capacityIncrement);
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var newArray = new TValue[newSize];
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Array.Copy(array, newArray, count);
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array = newArray;
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}
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public static bool Contains<TValue>(TValue[] array, TValue value)
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{
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if (array == null)
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return false;
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var comparer = EqualityComparer<TValue>.Default;
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for (var i = 0; i < array.Length; ++i)
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if (comparer.Equals(array[i], value))
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return true;
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return false;
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}
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public static bool ContainsReference<TValue>(this TValue[] array, TValue value)
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where TValue : class
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{
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if (array == null)
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return false;
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return ContainsReference(array, array.Length, value);
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}
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public static bool ContainsReference<TFirst, TSecond>(this TFirst[] array, int count, TSecond value)
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where TSecond : class
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where TFirst : TSecond
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{
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return IndexOfReference(array, value, count) != -1;
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}
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public static bool ContainsReference<TFirst, TSecond>(this TFirst[] array, int startIndex, int count, TSecond value)
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where TSecond : class
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where TFirst : TSecond
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{
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return IndexOfReference(array, value, startIndex, count) != -1;
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}
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public static bool HaveDuplicateReferences<TFirst>(this TFirst[] first, int index, int count)
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{
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for (var i = 0; i < count; ++i)
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{
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var element = first[i];
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for (var n = i + 1; n < count - i; ++n)
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{
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if (ReferenceEquals(element, first[n]))
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return true;
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}
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}
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return false;
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}
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public static bool HaveEqualElements<TValue>(TValue[] first, TValue[] second, int count = int.MaxValue)
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{
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if (first == null || second == null)
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return second == first;
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var lengthFirst = Math.Min(count, first.Length);
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var lengthSecond = Math.Min(count, second.Length);
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if (lengthFirst != lengthSecond)
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return false;
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var comparer = EqualityComparer<TValue>.Default;
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for (var i = 0; i < lengthFirst; ++i)
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if (!comparer.Equals(first[i], second[i]))
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return false;
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return true;
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}
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////REVIEW: remove this to get rid of default equality comparer?
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public static int IndexOf<TValue>(TValue[] array, TValue value, int startIndex = 0, int count = -1)
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{
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if (array == null)
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return -1;
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if (count < 0)
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count = array.Length - startIndex;
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var comparer = EqualityComparer<TValue>.Default;
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for (var i = startIndex; i < startIndex + count; ++i)
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if (comparer.Equals(array[i], value))
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return i;
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return -1;
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}
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public static int IndexOf<TValue>(this TValue[] array, Predicate<TValue> predicate)
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{
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if (array == null)
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return -1;
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var length = array.Length;
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for (var i = 0; i < length; ++i)
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if (predicate(array[i]))
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return i;
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return -1;
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}
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public static int IndexOf<TValue>(this TValue[] array, Predicate<TValue> predicate, int startIndex = 0, int count = -1)
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{
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if (array == null)
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return -1;
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var end = startIndex + (count < 0 ? array.Length - startIndex : count);
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for (var i = startIndex; i < end; ++i)
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{
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if (predicate(array[i]))
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return i;
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}
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return -1;
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}
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public static int IndexOfReference<TFirst, TSecond>(this TFirst[] array, TSecond value, int count = -1)
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where TSecond : class
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where TFirst : TSecond
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{
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return IndexOfReference(array, value, 0, count);
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}
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public static int IndexOfReference<TFirst, TSecond>(this TFirst[] array, TSecond value, int startIndex, int count)
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where TSecond : class
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where TFirst : TSecond
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{
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if (array == null)
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return -1;
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if (count < 0)
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count = array.Length - startIndex;
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for (var i = startIndex; i < startIndex + count; ++i)
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if (ReferenceEquals(array[i], value))
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return i;
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return -1;
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}
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public static int IndexOfValue<TValue>(this TValue[] array, TValue value, int startIndex = 0, int count = -1)
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where TValue : struct, IEquatable<TValue>
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{
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if (array == null)
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return -1;
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if (count < 0)
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count = array.Length - startIndex;
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for (var i = startIndex; i < startIndex + count; ++i)
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if (value.Equals(array[i]))
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return i;
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return -1;
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}
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public static unsafe void Resize<TValue>(ref NativeArray<TValue> array, int newSize, Allocator allocator)
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where TValue : struct
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{
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var oldSize = array.Length;
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if (oldSize == newSize)
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return;
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if (newSize == 0)
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{
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if (array.IsCreated)
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array.Dispose();
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array = new NativeArray<TValue>();
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return;
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}
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var newArray = new NativeArray<TValue>(newSize, allocator);
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if (oldSize != 0)
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{
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// Copy contents from old array.
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UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), array.GetUnsafeReadOnlyPtr(),
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UnsafeUtility.SizeOf<TValue>() * (newSize < oldSize ? newSize : oldSize));
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array.Dispose();
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}
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array = newArray;
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}
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public static int Append<TValue>(ref TValue[] array, TValue value)
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{
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if (array == null)
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{
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array = new TValue[1];
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array[0] = value;
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return 0;
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}
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var length = array.Length;
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Array.Resize(ref array, length + 1);
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array[length] = value;
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return length;
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}
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public static int Append<TValue>(ref TValue[] array, IEnumerable<TValue> values)
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{
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if (array == null)
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{
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array = values.ToArray();
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return 0;
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}
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var oldLength = array.Length;
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var valueCount = values.Count();
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Array.Resize(ref array, oldLength + valueCount);
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var index = oldLength;
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foreach (var value in values)
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array[index++] = value;
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return oldLength;
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}
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// Append to an array that is considered immutable. This allows using 'values' as is
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// if 'array' is null.
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// Returns the index of the first newly added element in the resulting array.
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public static int AppendToImmutable<TValue>(ref TValue[] array, TValue[] values)
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{
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if (array == null)
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{
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array = values;
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return 0;
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}
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if (values != null && values.Length > 0)
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{
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var oldCount = array.Length;
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var valueCount = values.Length;
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Array.Resize(ref array, oldCount + valueCount);
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Array.Copy(values, 0, array, oldCount, valueCount);
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return oldCount;
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}
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return array.Length;
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}
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public static int AppendWithCapacity<TValue>(ref TValue[] array, ref int count, TValue value, int capacityIncrement = 10)
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{
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if (array == null)
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{
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array = new TValue[capacityIncrement];
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array[0] = value;
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++count;
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return 0;
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}
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var capacity = array.Length;
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if (capacity == count)
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{
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capacity += capacityIncrement;
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Array.Resize(ref array, capacity);
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}
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var index = count;
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array[index] = value;
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++count;
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return index;
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}
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public static int AppendListWithCapacity<TValue, TValues>(ref TValue[] array, ref int length, TValues values, int capacityIncrement = 10)
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where TValues : IReadOnlyList<TValue>
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{
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var numToAdd = values.Count;
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if (array == null)
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{
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var size = Math.Max(numToAdd, capacityIncrement);
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array = new TValue[size];
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for (var i = 0; i < numToAdd; ++i)
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array[i] = values[i];
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length += numToAdd;
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return 0;
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}
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var capacity = array.Length;
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if (capacity < length + numToAdd)
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{
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capacity += Math.Max(length + numToAdd, capacityIncrement);
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Array.Resize(ref array, capacity);
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}
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var index = length;
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for (var i = 0; i < numToAdd; ++i)
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array[index + i] = values[i];
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length += numToAdd;
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return index;
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}
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public static int AppendWithCapacity<TValue>(ref NativeArray<TValue> array, ref int count, TValue value,
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int capacityIncrement = 10, Allocator allocator = Allocator.Persistent)
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where TValue : struct
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{
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var capacity = array.Length;
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if (capacity == count)
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GrowBy(ref array, capacityIncrement > 1 ? capacityIncrement : 1, allocator);
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var index = count;
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array[index] = value;
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++count;
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return index;
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}
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public static void InsertAt<TValue>(ref TValue[] array, int index, TValue value)
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{
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if (array == null)
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{
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////REVIEW: allow growing array to specific size by inserting at arbitrary index?
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if (index != 0)
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throw new ArgumentOutOfRangeException(nameof(index));
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array = new TValue[1];
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array[0] = value;
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return;
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}
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// Reallocate.
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var oldLength = array.Length;
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Array.Resize(ref array, oldLength + 1);
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// Make room for element.
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if (index != oldLength)
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Array.Copy(array, index, array, index + 1, oldLength - index);
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array[index] = value;
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}
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public static void InsertAtWithCapacity<TValue>(ref TValue[] array, ref int count, int index, TValue value, int capacityIncrement = 10)
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{
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EnsureCapacity(ref array, count, count + 1, capacityIncrement);
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if (index != count)
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Array.Copy(array, index, array, index + 1, count - index);
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array[index] = value;
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++count;
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}
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public static void PutAtIfNotSet<TValue>(ref TValue[] array, int index, Func<TValue> valueFn)
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{
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if (array.LengthSafe() < index + 1)
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Array.Resize(ref array, index + 1);
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if (EqualityComparer<TValue>.Default.Equals(array[index], default(TValue)))
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array[index] = valueFn();
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}
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// Adds 'count' entries to the array. Returns first index of newly added entries.
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public static int GrowBy<TValue>(ref TValue[] array, int count)
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{
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if (array == null)
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{
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array = new TValue[count];
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return 0;
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}
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var oldLength = array.Length;
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Array.Resize(ref array, oldLength + count);
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return oldLength;
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}
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public static unsafe int GrowBy<TValue>(ref NativeArray<TValue> array, int count, Allocator allocator = Allocator.Persistent)
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where TValue : struct
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{
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var length = array.Length;
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if (length == 0)
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{
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array = new NativeArray<TValue>(count, allocator);
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return 0;
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}
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var newArray = new NativeArray<TValue>(length + count, allocator);
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// CopyFrom() expects length to match. Copy manually.
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UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), array.GetUnsafeReadOnlyPtr(), (long)length * UnsafeUtility.SizeOf<TValue>());
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array.Dispose();
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array = newArray;
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return length;
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}
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public static int GrowWithCapacity<TValue>(ref TValue[] array, ref int count, int growBy, int capacityIncrement = 10)
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{
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var length = array != null ? array.Length : 0;
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if (length < count + growBy)
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{
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if (capacityIncrement < growBy)
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capacityIncrement = growBy;
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GrowBy(ref array, capacityIncrement);
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}
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var offset = count;
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count += growBy;
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return offset;
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}
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||
|
public static int GrowWithCapacity<TValue>(ref NativeArray<TValue> array, ref int count, int growBy,
|
||
|
int capacityIncrement = 10, Allocator allocator = Allocator.Persistent)
|
||
|
where TValue : struct
|
||
|
{
|
||
|
var length = array.Length;
|
||
|
if (length < count + growBy)
|
||
|
{
|
||
|
if (capacityIncrement < growBy)
|
||
|
capacityIncrement = growBy;
|
||
|
GrowBy(ref array, capacityIncrement, allocator);
|
||
|
}
|
||
|
|
||
|
var offset = count;
|
||
|
count += growBy;
|
||
|
return offset;
|
||
|
}
|
||
|
|
||
|
public static TValue[] Join<TValue>(TValue value, params TValue[] values)
|
||
|
{
|
||
|
// Determine length.
|
||
|
var length = 0;
|
||
|
if (value != null)
|
||
|
++length;
|
||
|
if (values != null)
|
||
|
length += values.Length;
|
||
|
|
||
|
if (length == 0)
|
||
|
return null;
|
||
|
|
||
|
var array = new TValue[length];
|
||
|
|
||
|
// Populate.
|
||
|
var index = 0;
|
||
|
if (value != null)
|
||
|
array[index++] = value;
|
||
|
|
||
|
if (values != null)
|
||
|
Array.Copy(values, 0, array, index, values.Length);
|
||
|
|
||
|
return array;
|
||
|
}
|
||
|
|
||
|
public static TValue[] Merge<TValue>(TValue[] first, TValue[] second)
|
||
|
where TValue : IEquatable<TValue>
|
||
|
{
|
||
|
if (first == null)
|
||
|
return second;
|
||
|
if (second == null)
|
||
|
return first;
|
||
|
|
||
|
var merged = new List<TValue>();
|
||
|
merged.AddRange(first);
|
||
|
|
||
|
for (var i = 0; i < second.Length; ++i)
|
||
|
{
|
||
|
var secondValue = second[i];
|
||
|
if (!merged.Exists(x => x.Equals(secondValue)))
|
||
|
{
|
||
|
merged.Add(secondValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return merged.ToArray();
|
||
|
}
|
||
|
|
||
|
public static TValue[] Merge<TValue>(TValue[] first, TValue[] second, IEqualityComparer<TValue> comparer)
|
||
|
{
|
||
|
if (first == null)
|
||
|
return second;
|
||
|
if (second == null)
|
||
|
return null;
|
||
|
|
||
|
var merged = new List<TValue>();
|
||
|
merged.AddRange(first);
|
||
|
|
||
|
for (var i = 0; i < second.Length; ++i)
|
||
|
{
|
||
|
var secondValue = second[i];
|
||
|
if (!merged.Exists(x => comparer.Equals(secondValue)))
|
||
|
{
|
||
|
merged.Add(secondValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return merged.ToArray();
|
||
|
}
|
||
|
|
||
|
public static void EraseAt<TValue>(ref TValue[] array, int index)
|
||
|
{
|
||
|
Debug.Assert(array != null);
|
||
|
Debug.Assert(index >= 0 && index < array.Length);
|
||
|
|
||
|
var length = array.Length;
|
||
|
if (index == 0 && length == 1)
|
||
|
{
|
||
|
array = null;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (index < length - 1)
|
||
|
Array.Copy(array, index + 1, array, index, length - index - 1);
|
||
|
|
||
|
Array.Resize(ref array, length - 1);
|
||
|
}
|
||
|
|
||
|
public static void EraseAtWithCapacity<TValue>(this TValue[] array, ref int count, int index)
|
||
|
{
|
||
|
Debug.Assert(array != null);
|
||
|
Debug.Assert(count <= array.Length);
|
||
|
Debug.Assert(index >= 0 && index < count);
|
||
|
|
||
|
// If we're erasing from the beginning or somewhere in the middle, move
|
||
|
// the array contents down from after the index.
|
||
|
if (index < count - 1)
|
||
|
{
|
||
|
Array.Copy(array, index + 1, array, index, count - index - 1);
|
||
|
}
|
||
|
|
||
|
array[count - 1] = default; // Tail has been moved down by one.
|
||
|
--count;
|
||
|
}
|
||
|
|
||
|
public static unsafe void EraseAtWithCapacity<TValue>(NativeArray<TValue> array, ref int count, int index)
|
||
|
where TValue : struct
|
||
|
{
|
||
|
Debug.Assert(array.IsCreated);
|
||
|
Debug.Assert(count <= array.Length);
|
||
|
Debug.Assert(index >= 0 && index < count);
|
||
|
|
||
|
// If we're erasing from the beginning or somewhere in the middle, move
|
||
|
// the array contents down from after the index.
|
||
|
if (index < count - 1)
|
||
|
{
|
||
|
var elementSize = UnsafeUtility.SizeOf<TValue>();
|
||
|
var arrayPtr = (byte*)array.GetUnsafePtr();
|
||
|
|
||
|
UnsafeUtility.MemCpy(arrayPtr + elementSize * index, arrayPtr + elementSize * (index + 1),
|
||
|
(count - index - 1) * elementSize);
|
||
|
}
|
||
|
|
||
|
--count;
|
||
|
}
|
||
|
|
||
|
public static bool Erase<TValue>(ref TValue[] array, TValue value)
|
||
|
{
|
||
|
var index = IndexOf(array, value);
|
||
|
if (index != -1)
|
||
|
{
|
||
|
EraseAt(ref array, index);
|
||
|
return true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Erase an element from the array by moving the tail element into its place.
|
||
|
/// </summary>
|
||
|
/// <param name="array">Array to modify. May be not <c>null</c>.</param>
|
||
|
/// <param name="count">Current number of elements inside of array. May be less than <c>array.Length</c>.</param>
|
||
|
/// <param name="index">Index of element to remove. Tail element will get moved into its place.</param>
|
||
|
/// <typeparam name="TValue"></typeparam>
|
||
|
/// <remarks>
|
||
|
/// This method does not re-allocate the array. Instead <paramref name="count"/> is used
|
||
|
/// to keep track of how many elements there actually are in the array.
|
||
|
/// </remarks>
|
||
|
public static void EraseAtByMovingTail<TValue>(TValue[] array, ref int count, int index)
|
||
|
{
|
||
|
Debug.Assert(array != null);
|
||
|
Debug.Assert(index >= 0 && index < array.Length);
|
||
|
Debug.Assert(count >= 0 && count <= array.Length);
|
||
|
Debug.Assert(index < count);
|
||
|
|
||
|
// Move tail, if necessary.
|
||
|
if (index != count - 1)
|
||
|
array[index] = array[count - 1];
|
||
|
|
||
|
// Destroy current tail.
|
||
|
if (count >= 1)
|
||
|
array[count - 1] = default;
|
||
|
--count;
|
||
|
}
|
||
|
|
||
|
public static TValue[] Copy<TValue>(TValue[] array)
|
||
|
{
|
||
|
if (array == null)
|
||
|
return null;
|
||
|
|
||
|
var length = array.Length;
|
||
|
var result = new TValue[length];
|
||
|
Array.Copy(array, result, length);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public static TValue[] Clone<TValue>(TValue[] array)
|
||
|
where TValue : ICloneable
|
||
|
{
|
||
|
if (array == null)
|
||
|
return null;
|
||
|
|
||
|
var count = array.Length;
|
||
|
var result = new TValue[count];
|
||
|
|
||
|
for (var i = 0; i < count; ++i)
|
||
|
result[i] = (TValue)array[i].Clone();
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public static TNew[] Select<TOld, TNew>(TOld[] array, Func<TOld, TNew> converter)
|
||
|
{
|
||
|
if (array == null)
|
||
|
return null;
|
||
|
|
||
|
var length = array.Length;
|
||
|
var result = new TNew[length];
|
||
|
|
||
|
for (var i = 0; i < length; ++i)
|
||
|
result[i] = converter(array[i]);
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
private static void Swap<TValue>(ref TValue first, ref TValue second)
|
||
|
{
|
||
|
var temp = first;
|
||
|
first = second;
|
||
|
second = temp;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Move a slice in the array to a different place without allocating a temporary array.
|
||
|
/// </summary>
|
||
|
/// <param name="array"></param>
|
||
|
/// <param name="sourceIndex"></param>
|
||
|
/// <param name="destinationIndex"></param>
|
||
|
/// <param name="count"></param>
|
||
|
/// <typeparam name="TValue"></typeparam>
|
||
|
/// <remarks>
|
||
|
/// The slice is moved by repeatedly swapping slices until all the slices are where they
|
||
|
/// are supposed to go. This is not super efficient but avoids having to allocate a temporary
|
||
|
/// array on the heap.
|
||
|
/// </remarks>
|
||
|
public static void MoveSlice<TValue>(TValue[] array, int sourceIndex, int destinationIndex, int count)
|
||
|
{
|
||
|
if (count <= 0 || sourceIndex == destinationIndex)
|
||
|
return;
|
||
|
|
||
|
// Determine the number of elements in the window.
|
||
|
int elementCount;
|
||
|
if (destinationIndex > sourceIndex)
|
||
|
elementCount = destinationIndex + count - sourceIndex;
|
||
|
else
|
||
|
elementCount = sourceIndex + count - destinationIndex;
|
||
|
|
||
|
// If the source and target slice are right next to each other, just go
|
||
|
// and swap out the elements in both slices.
|
||
|
if (elementCount == count * 2)
|
||
|
{
|
||
|
for (var i = 0; i < count; ++i)
|
||
|
Swap(ref array[sourceIndex + i], ref array[destinationIndex + i]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// There's elements in-between the two slices.
|
||
|
//
|
||
|
// The easiest way to picture this operation is as a rotation of the elements within
|
||
|
// the window given by sourceIndex, destination, and count. Within that window, we are
|
||
|
// simply treating it as a wrap-around buffer and then sliding the elements clockwise
|
||
|
// or counter-clockwise (depending on whether we move up or down, respectively) through
|
||
|
// the window.
|
||
|
//
|
||
|
// Unfortunately, we can't just memcopy the slices within that window as we have to
|
||
|
// have a temporary copy in place in order to preserve element values. So instead, we
|
||
|
// go and swap elements one by one, something that doesn't require anything other than
|
||
|
// a single value temporary copy.
|
||
|
|
||
|
// Determine the number of swaps we need to achieve the desired order. Swaps
|
||
|
// operate in pairs so it's one less than the number of elements in the range.
|
||
|
var swapCount = elementCount - 1;
|
||
|
|
||
|
// We simply take sourceIndex as fixed and do all swaps from there until all
|
||
|
// the elements in the window are in the right order. Each swap will put one
|
||
|
// element in its final place.
|
||
|
var dst = destinationIndex;
|
||
|
for (var i = 0; i < swapCount; ++i)
|
||
|
{
|
||
|
// Swap source into its destination place. This puts the current sourceIndex
|
||
|
// element in its final place.
|
||
|
Swap(ref array[dst], ref array[sourceIndex]);
|
||
|
|
||
|
// Find out where the element that we now swapped into sourceIndex should
|
||
|
// actually go.
|
||
|
if (destinationIndex > sourceIndex)
|
||
|
{
|
||
|
// Rotating clockwise.
|
||
|
dst -= count;
|
||
|
if (dst < sourceIndex)
|
||
|
dst = destinationIndex + count - Math.Abs(sourceIndex - dst); // Wrap around.
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Rotating counter-clockwise.
|
||
|
dst += count;
|
||
|
if (dst >= sourceIndex + count)
|
||
|
dst = destinationIndex + (dst - (sourceIndex + count)); // Wrap around.
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void EraseSliceWithCapacity<TValue>(ref TValue[] array, ref int length, int index, int count)
|
||
|
{
|
||
|
// Move elements down.
|
||
|
if (count < length)
|
||
|
Array.Copy(array, index + count, array, index, length - index - count);
|
||
|
|
||
|
// Erase now vacant slots.
|
||
|
for (var i = 0; i < count; ++i)
|
||
|
array[length - i - 1] = default;
|
||
|
|
||
|
length -= count;
|
||
|
}
|
||
|
|
||
|
public static void SwapElements<TValue>(this TValue[] array, int index1, int index2)
|
||
|
{
|
||
|
MemoryHelpers.Swap(ref array[index1], ref array[index2]);
|
||
|
}
|
||
|
|
||
|
public static void SwapElements<TValue>(this NativeArray<TValue> array, int index1, int index2)
|
||
|
where TValue : struct
|
||
|
{
|
||
|
var temp = array[index1];
|
||
|
array[index1] = array[index2];
|
||
|
array[index2] = temp;
|
||
|
}
|
||
|
}
|
||
|
}
|