IndieGame/client/Packages/com.unity.inputsystem@1.7.0/Samples~/RebindingUI/RebindSaveLoad.cs

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2024-10-11 10:12:15 +08:00
using UnityEngine;
using UnityEngine.InputSystem;
public class RebindSaveLoad : MonoBehaviour
{
public InputActionAsset actions;
public void OnEnable()
{
var rebinds = PlayerPrefs.GetString("rebinds");
if (!string.IsNullOrEmpty(rebinds))
actions.LoadBindingOverridesFromJson(rebinds);
}
public void OnDisable()
{
var rebinds = actions.SaveBindingOverridesAsJson();
PlayerPrefs.SetString("rebinds", rebinds);
}
}