IndieGame/client/Assets/Scripts/Map/Data/MapData_SO.cs

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2024-10-11 10:12:15 +08:00

using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ether
{
[CreateAssetMenu(fileName = "New Map Data", menuName = "地图/创建地图资源", order = 1)]
public class MapData_SO : SerializedScriptableObject
{
[ValueDropdown("@ConstName.SceneNameList")]
public string sceneName;
public List<TileProperty> tileProperties;
}
}