66 lines
4.1 KiB
C#
66 lines
4.1 KiB
C#
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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using System.Diagnostics.CodeAnalysis;
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using System.Reflection;
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[assembly: AssemblyTitle("Animancer.FSM")]
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[assembly: AssemblyDescription("A Finite State Machine system for Unity.")]
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[assembly: AssemblyProduct("Animancer")]
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[assembly: AssemblyCompany("Kybernetik")]
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[assembly: AssemblyCopyright("Copyright © Kybernetik 2022")]
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[assembly: AssemblyVersion("7.4.2.25")]
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#if UNITY_EDITOR
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[assembly: SuppressMessage("Style", "IDE0016:Use 'throw' expression",
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Justification = "Not supported by older Unity versions.")]
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[assembly: SuppressMessage("Style", "IDE0019:Use pattern matching",
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Justification = "Not supported by older Unity versions.")]
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[assembly: SuppressMessage("Style", "IDE0039:Use local function",
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Justification = "Not supported by older Unity versions.")]
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[assembly: SuppressMessage("Style", "IDE0044:Make field readonly",
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Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")]
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[assembly: SuppressMessage("Code Quality", "IDE0051:Remove unused private members",
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Justification = "Unity messages can be private, but the IDE will not know that Unity can still call them.")]
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[assembly: SuppressMessage("Code Quality", "IDE0052:Remove unread private members",
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Justification = "Unity messages can be private and don't need to be called manually.")]
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[assembly: SuppressMessage("Style", "IDE0060:Remove unused parameter",
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Justification = "Unity messages sometimes need specific signatures, even if you don't use all the parameters.")]
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[assembly: SuppressMessage("Style", "IDE0063:Use simple 'using' statement",
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Justification = "Not supported by older Unity versions.")]
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[assembly: SuppressMessage("Style", "IDE0066:Convert switch statement to expression",
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Justification = "Not supported by older Unity versions.")]
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[assembly: SuppressMessage("Code Quality", "IDE0067:Dispose objects before losing scope",
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Justification = "Not always relevant.")]
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[assembly: SuppressMessage("Code Quality", "IDE0068:Use recommended dispose pattern",
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Justification = "Not always relevant.")]
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[assembly: SuppressMessage("Code Quality", "IDE0069:Disposable fields should be disposed",
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Justification = "Not always relevant.")]
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[assembly: SuppressMessage("Style", "IDE0083:Use pattern matching",
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Justification = "Not supported by older Unity versions")]
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[assembly: SuppressMessage("Style", "IDE0090:Use 'new(...)'",
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Justification = "Not supported by older Unity versions.")]
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[assembly: SuppressMessage("CodeQuality", "IDE0079:Remove unnecessary suppression",
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Justification = "Don't give code style advice in publically released code.")]
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[assembly: SuppressMessage("Style", "IDE1006:Naming Styles",
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Justification = "Don't give code style advice in publically released code.")]
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[assembly: SuppressMessage("Correctness", "UNT0005:Suspicious Time.deltaTime usage",
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Justification = "Time.deltaTime is not suspicious in FixedUpdate, it has the same value as Time.fixedDeltaTime")]
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[assembly: SuppressMessage("Code Quality", "CS0649:Field is never assigned to, and will always have its default value",
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Justification = "Using the [SerializeField] attribute on a private field means Unity will set it from serialized data.")]
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[assembly: SuppressMessage("Microsoft.Design", "CA1001:TypesThatOwnDisposableFieldsShouldBeDisposable",
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Justification = "Having a field doesn't mean you are responsible for creating and destroying it.")]
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[assembly: SuppressMessage("Microsoft.Design", "CA1009:DeclareEventHandlersCorrectly",
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Justification = "Not all events need to care about the sender.")]
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[assembly: SuppressMessage("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes",
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Justification = "No need to pollute the member list of implementing types.")]
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[assembly: SuppressMessage("Microsoft.Design", "CA1063:ImplementIDisposableCorrectly",
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Justification = "No need to pollute the member list of implementing types.")]
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[assembly: SuppressMessage("Microsoft.Usage", "CA2235:MarkAllNonSerializableFields",
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Justification = "UnityEngine.Object is serializable by Unity.")]
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#endif
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