27 lines
975 B
C#
27 lines
975 B
C#
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using System.Collections.Generic;
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using NodeCanvas.Framework;
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using NodeCanvas.Framework.Internal;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.StateMachines
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{
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[Category("SubGraphs")]
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[Color("ffe4e1")]
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abstract public class FSMStateNested<T> : FSMState, IGraphAssignable<T> where T : Graph
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{
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[SerializeField] private List<BBMappingParameter> _variablesMap;
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abstract public T subGraph { get; set; }
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abstract public BBParameter subGraphParameter { get; }
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public T currentInstance { get; set; }
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public Dictionary<Graph, Graph> instances { get; set; }
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public List<BBMappingParameter> variablesMap { get { return _variablesMap; } set { _variablesMap = value; } }
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Graph IGraphAssignable.subGraph { get { return subGraph; } set { subGraph = (T)value; } }
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Graph IGraphAssignable.currentInstance { get { return currentInstance; } set { currentInstance = (T)value; } }
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}
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}
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