IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Blackboard/SetFloatRandom.cs

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2024-10-11 10:12:15 +08:00
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Category("✫ Blackboard")]
[Description("Set a blackboard float variable at random between min and max value")]
public class SetFloatRandom : ActionTask
{
public BBParameter<float> minValue;
public BBParameter<float> maxValue;
[BlackboardOnly]
public BBParameter<float> floatVariable;
protected override string info {
get { return "Set " + floatVariable + " Random(" + minValue + ", " + maxValue + ")"; }
}
protected override void OnExecute() {
floatVariable.value = Random.Range(minValue.value, maxValue.value);
EndAction();
}
}
}