IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Actions/Blackboard/SetIntRandom.cs

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2024-10-11 10:12:15 +08:00
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Actions
{
[Name("Set Integer Random")]
[Category("✫ Blackboard")]
[Description("Set a blackboard integer variable at random between min and max value")]
public class SetIntRandom : ActionTask
{
public BBParameter<int> minValue;
public BBParameter<int> maxValue;
[BlackboardOnly]
public BBParameter<int> intVariable;
protected override string info {
get { return "Set " + intVariable + " Random(" + minValue + ", " + maxValue + ")"; }
}
protected override void OnExecute() {
intVariable.value = Random.Range(minValue.value, maxValue.value + 1);
EndAction();
}
}
}