82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Ether
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{
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public class GridMapMananger : SingletonAutoMono<GridMapMananger>
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{
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private const string mapDataPath = "Config/MapDta";
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[Header("地图信息")]
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public List<MapData_SO> mapDataList = new List<MapData_SO>();
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//场景名字+坐标和对应的瓦片信息
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private Dictionary<string, TileDetails> tileDetailsDict = new Dictionary<string, TileDetails>();
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public override void Init()
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{
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mapDataList = Resources.LoadAll<MapData_SO>(mapDataPath).ToList();
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foreach (var mapData in mapDataList)
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{
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InitTileDetailsDict(mapData);
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}
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}
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/// <summary>
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/// 根据地图信息生成字典
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/// </summary>
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/// <param name="mapData">地图信息</param>
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private void InitTileDetailsDict(MapData_SO mapData)
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{
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foreach (TileProperty tileProperty in mapData.tileProperties)
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{
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TileDetails tileDetails = new TileDetails
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{
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gridX = tileProperty.tileCoordinate.x,
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gridY = tileProperty.tileCoordinate.y
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};
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//字典的Key
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string key = tileDetails.gridX + "x" + tileDetails.gridY + "y" + mapData.sceneName;
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if (GetTileDetails(key) != null)
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{
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tileDetails = GetTileDetails(key);
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}
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switch (tileProperty.gridType)
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{
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case GridType.Obstacle:
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tileDetails.isObstacle = tileProperty.boolTypeValue;
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break;
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}
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if (GetTileDetails(key) != null)
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tileDetailsDict[key] = tileDetails;
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else
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tileDetailsDict.Add(key, tileDetails);
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}
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}
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/// <summary>
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/// 根据key返回瓦片信息
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/// </summary>
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/// <param name="key">x+y+地图名字</param>
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/// <returns></returns>
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private TileDetails GetTileDetails(string key)
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{
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if (tileDetailsDict.ContainsKey(key))
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{
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return tileDetailsDict[key];
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}
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return null;
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}
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}
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}
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