IndieGame/client/Assets/Ether/Scripts/Tools/PackReflectionEntity/PackReflectionEntity.cs

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2024-10-11 10:12:15 +08:00
/********************************************************************
: PackReflectionEntity.cs
:
: 1982614048@qq.com
: 2024/03/29 17:28:19
:
: 2024/04/03 16:00:00
:
*********************************************************************/
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
namespace Ether
{
public class PackReflectionEntity<T>
{
/// <summary>
/// 类转文本字符串
/// </summary>
/// <param name="t">实例类</param>
/// <returns></returns>
public static string GetEntityToString(T t)
{
StringBuilder sb = new StringBuilder();
Type type = t.GetType();
PropertyInfo[] propertyInfos = type.GetProperties();
for (int i = 0; i < propertyInfos.Length; i++)
{
sb.Append(propertyInfos[i].Name + " = " + propertyInfos[i].GetValue(t, null) + "\n");
}
return sb.ToString().TrimEnd(new char[] { '\n' });
}
/// <summary>
/// 文本字符串转类
/// </summary>
/// <param name="array"></param>
/// <returns></returns>
public static T GetEntityStringToEntity(string[] array)
{
string[] temp = null;
Dictionary<string, string> dic = new Dictionary<string, string>();
foreach (string s in array)
{
string arr = s.Replace(" ", "");
temp = arr.Split('=');
dic.Add(temp[0], temp[1]);
}
Assembly assembly = Assembly.GetAssembly(typeof(T));
T entry = (T)assembly.CreateInstance(typeof(T).FullName);
StringBuilder sb = new StringBuilder();
Type type = entry.GetType();
PropertyInfo[] propertyInfos = type.GetProperties();
for (int i = 0; i < propertyInfos.Length; i++)
{
foreach (string key in dic.Keys)
{
if (propertyInfos[i].Name == key.ToString())
{
propertyInfos[i].SetValue(entry, GetObject(propertyInfos[i], dic[key]), null);
break;
}
}
}
return entry;
}
/// <summary>
/// 文本字符串转类(重载)
/// </summary>
/// <param name="str">字符串</param>
/// <returns></returns>
public static T GetEntityStringToEntity(string str)
{
string[] array = str.Split('\n');
return GetEntityStringToEntity(array);
}
/// <summary>
/// 获取类型
/// </summary>
/// <returns></returns>
private static object GetObject(PropertyInfo p,string value)
{
switch (p.PropertyType.Name.ToString().ToLower())
{
case "int16":
return Convert.ToInt16(value);
case "int32":
return Convert.ToInt32(value);
case "int64":
return Convert.ToInt64(value);
case "string":
return Convert.ToString(value);
case "datetime":
return Convert.ToDateTime(value);
case "boolean":
return Convert.ToBoolean(value);
case "char":
return Convert.ToChar(value);
case "double":
return Convert.ToDouble(value);
default:
return value;
}
}
}
}