IndieGame/client/Assets/ParadoxNotion/NodeCanvas/Tasks/Conditions/GameObject/IsInFront.cs

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2024-10-11 10:12:15 +08:00
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
namespace NodeCanvas.Tasks.Conditions
{
[Name("Target In View Angle")]
[Category("GameObject")]
[Description("Checks whether the target is in the view angle of the agent")]
public class IsInFront : ConditionTask<Transform>
{
[RequiredField]
public BBParameter<GameObject> checkTarget;
[SliderField(1, 180)]
public BBParameter<float> viewAngle = 70f;
protected override string info {
get { return checkTarget + " in view angle"; }
}
protected override bool OnCheck() {
return Vector3.Angle(checkTarget.value.transform.position - agent.position, agent.forward) < viewAngle.value;
}
public override void OnDrawGizmosSelected() {
if ( agent != null ) {
Gizmos.matrix = Matrix4x4.TRS(agent.position, agent.rotation, Vector3.one);
Gizmos.DrawFrustum(Vector3.zero, viewAngle.value, 5, 0, 1f);
}
}
}
}