28 lines
814 B
C#
28 lines
814 B
C#
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using NodeCanvas.Framework;
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using ParadoxNotion;
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using ParadoxNotion.Design;
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using NodeCanvas.StateMachines;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("✫ Utility")]
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[Description("Check the parent state status. This condition is only meant to be used along with an FSM system.")]
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public class CheckStateStatus : ConditionTask
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{
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public CompactStatus status = CompactStatus.Success;
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protected override string info {
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get { return string.Format("State == {0}", status); }
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}
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protected override bool OnCheck() {
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var fsm = ownerSystem as FSM;
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if ( fsm != null ) {
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var state = fsm.currentState;
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return (int)state.status == (int)status;
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}
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return false;
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}
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}
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}
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