IndieGame/client/Assets/Scripts/AutoGenerated/Table/Tables.cs

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2024-10-11 10:12:15 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace TableConfig
{
public partial class Tables
{
public TbGlobalConfig TbGlobalConfig {get; }
public TbCondition TbCondition {get; }
public TbTask TbTask {get; }
public TbPropItem TbPropItem {get; }
public TbAttribute TbAttribute {get; }
public Tables(System.Func<string, JSONNode> loader)
{
TbGlobalConfig = new TbGlobalConfig(loader("tbglobalconfig"));
TbCondition = new TbCondition(loader("tbcondition"));
TbTask = new TbTask(loader("tbtask"));
TbPropItem = new TbPropItem(loader("tbpropitem"));
TbAttribute = new TbAttribute(loader("tbattribute"));
ResolveRef();
}
private void ResolveRef()
{
TbGlobalConfig.ResolveRef(this);
TbCondition.ResolveRef(this);
TbTask.ResolveRef(this);
TbPropItem.ResolveRef(this);
TbAttribute.ResolveRef(this);
}
}
}