25 lines
520 B
C#
25 lines
520 B
C#
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Name("Is In Transition")]
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[Category("Animator")]
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public class MecanimIsInTransition : ConditionTask<Animator>
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{
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public BBParameter<int> layerIndex;
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protected override string info {
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get { return "Mec.Is In Transition"; }
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}
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protected override bool OnCheck() {
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return agent.IsInTransition(layerIndex.value);
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}
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}
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}
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