IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Editor/Internal/AdvancedDropdown/AdvancedDropdownWindow.cs

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2024-10-11 10:12:15 +08:00
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Callbacks;
namespace UnityEngine.InputSystem.Editor
{
internal class AdvancedDropdownWindow : EditorWindow
{
private static readonly float kBorderThickness = 1f;
private static readonly float kRightMargin = 13f;
private AdvancedDropdownGUI m_Gui;
private AdvancedDropdownDataSource m_DataSource;
private AdvancedDropdownState m_State;
private AdvancedDropdownItem m_CurrentlyRenderedTree;
protected AdvancedDropdownItem renderedTreeItem => m_CurrentlyRenderedTree;
private AdvancedDropdownItem m_AnimationTree;
private float m_NewAnimTarget;
private long m_LastTime;
private bool m_ScrollToSelected = true;
private float m_InitialSelectionPosition;
////FIXME: looks like a bug?
#pragma warning disable CS0649
private Rect m_ButtonRectScreenPos;
private Stack<AdvancedDropdownItem> m_ViewsStack = new Stack<AdvancedDropdownItem>();
private bool m_DirtyList = true;
private string m_Search = "";
private bool hasSearch => !string.IsNullOrEmpty(m_Search);
protected internal string searchString
{
get => m_Search;
set
{
var isNewSearch = string.IsNullOrEmpty(m_Search) && !string.IsNullOrEmpty(value);
m_Search = value;
m_DataSource.RebuildSearch(m_Search);
m_CurrentlyRenderedTree = m_DataSource.mainTree;
if (hasSearch)
{
m_CurrentlyRenderedTree = m_DataSource.searchTree;
if (isNewSearch || state.GetSelectedIndex(m_CurrentlyRenderedTree) < 0)
state.SetSelectedIndex(m_CurrentlyRenderedTree, 0);
m_ViewsStack.Clear();
}
}
}
internal bool m_ShowHeader = true;
internal bool showHeader
{
get => m_ShowHeader;
set => m_ShowHeader = value;
}
internal bool m_Searchable = true;
internal bool searchable
{
get => m_Searchable;
set => m_Searchable = value;
}
internal bool m_closeOnSelection = true;
internal bool closeOnSelection
{
get => m_closeOnSelection;
set => m_closeOnSelection = value;
}
protected virtual bool isSearchFieldDisabled { get; set; }
protected bool m_SetInitialSelectionPosition = true;
public AdvancedDropdownWindow()
{
m_InitialSelectionPosition = 0f;
}
protected virtual bool setInitialSelectionPosition => m_SetInitialSelectionPosition;
protected internal AdvancedDropdownState state
{
get => m_State;
set => m_State = value;
}
protected internal AdvancedDropdownGUI gui
{
get => m_Gui;
set => m_Gui = value;
}
protected internal AdvancedDropdownDataSource dataSource
{
get => m_DataSource;
set => m_DataSource = value;
}
public event Action<AdvancedDropdownWindow> windowClosed;
public event Action windowDestroyed;
public event Action<AdvancedDropdownItem> selectionChanged;
protected virtual void OnEnable()
{
m_DirtyList = true;
}
protected virtual void OnDestroy()
{
// This window sets 'editingTextField = true' continuously, through EditorGUI.FocusTextInControl(),
// for the searchfield in its AdvancedDropdownGUI so here we ensure to clean up. This fixes the issue that
// EditorGUI.IsEditingTextField() was returning true after e.g the Add Component Menu closes
EditorGUIUtility.editingTextField = false;
GUIUtility.keyboardControl = 0;
windowDestroyed?.Invoke();
}
public static T CreateAndInit<T>(Rect rect, AdvancedDropdownState state) where T : AdvancedDropdownWindow
{
var instance = CreateInstance<T>();
instance.m_State = state;
instance.Init(rect);
return instance;
}
public void Init(Rect buttonRect)
{
var screenPoint = GUIUtility.GUIToScreenPoint(new Vector2(buttonRect.x, buttonRect.y));
m_ButtonRectScreenPos.x = screenPoint.x;
m_ButtonRectScreenPos.y = screenPoint.y;
if (m_State == null)
m_State = new AdvancedDropdownState();
if (m_DataSource == null)
m_DataSource = new MultiLevelDataSource();
if (m_Gui == null)
m_Gui = new AdvancedDropdownGUI();
m_Gui.state = m_State;
m_Gui.Init();
// Has to be done before calling Show / ShowWithMode
screenPoint = GUIUtility.GUIToScreenPoint(new Vector2(buttonRect.x, buttonRect.y));
buttonRect.x = screenPoint.x;
buttonRect.y = screenPoint.y;
OnDirtyList();
m_CurrentlyRenderedTree = hasSearch ? m_DataSource.searchTree : m_DataSource.mainTree;
ShowAsDropDown(buttonRect, CalculateWindowSize(m_ButtonRectScreenPos, out var requiredDropdownSize));
// If the dropdown is as height as the screen height, give it some margin
if (position.height < requiredDropdownSize.y)
{
var pos = position;
pos.y += 5;
pos.height -= 10;
position = pos;
}
if (setInitialSelectionPosition)
{
m_InitialSelectionPosition = m_Gui.GetSelectionHeight(m_DataSource, buttonRect);
}
wantsMouseMove = true;
SetSelectionFromState();
}
void SetSelectionFromState()
{
var selectedIndex = m_State.GetSelectedIndex(m_CurrentlyRenderedTree);
while (selectedIndex >= 0)
{
var child = m_State.GetSelectedChild(m_CurrentlyRenderedTree);
if (child == null)
break;
selectedIndex = m_State.GetSelectedIndex(child);
if (selectedIndex < 0)
break;
m_ViewsStack.Push(m_CurrentlyRenderedTree);
m_CurrentlyRenderedTree = child;
}
}
protected virtual Vector2 CalculateWindowSize(Rect buttonRect, out Vector2 requiredDropdownSize)
{
requiredDropdownSize = m_Gui.CalculateContentSize(m_DataSource);
// Add 1 pixel for each border
requiredDropdownSize.x += kBorderThickness * 2;
requiredDropdownSize.y += kBorderThickness * 2;
requiredDropdownSize.x += kRightMargin;
requiredDropdownSize.y += m_Gui.searchHeight;
if (showHeader)
{
requiredDropdownSize.y += m_Gui.headerHeight;
}
requiredDropdownSize.y = Mathf.Clamp(requiredDropdownSize.y, minSize.y, maxSize.y);
var adjustedButtonRect = buttonRect;
adjustedButtonRect.y = 0;
adjustedButtonRect.height = requiredDropdownSize.y;
// Stretch to the width of the button
if (requiredDropdownSize.x < buttonRect.width)
{
requiredDropdownSize.x = buttonRect.width;
}
// Apply minimum size
if (requiredDropdownSize.x < minSize.x)
{
requiredDropdownSize.x = minSize.x;
}
if (requiredDropdownSize.y < minSize.y)
{
requiredDropdownSize.y = minSize.y;
}
return requiredDropdownSize;
}
internal void OnGUI()
{
m_Gui.BeginDraw(this);
GUI.Label(new Rect(0, 0, position.width, position.height), GUIContent.none, Styles.background);
if (m_DirtyList)
{
OnDirtyList();
}
HandleKeyboard();
if (searchable)
OnGUISearch();
if (m_NewAnimTarget != 0 && Event.current.type == EventType.Layout)
{
var now = DateTime.Now.Ticks;
var deltaTime = (now - m_LastTime) / (float)TimeSpan.TicksPerSecond;
m_LastTime = now;
m_NewAnimTarget = Mathf.MoveTowards(m_NewAnimTarget, 0, deltaTime * 4);
if (m_NewAnimTarget == 0)
{
m_AnimationTree = null;
}
Repaint();
}
var anim = m_NewAnimTarget;
// Smooth the animation
anim = Mathf.Floor(anim) + Mathf.SmoothStep(0, 1, Mathf.Repeat(anim, 1));
if (anim == 0)
{
DrawDropdown(0, m_CurrentlyRenderedTree);
}
else if (anim < 0)
{
// Go to parent
// m_NewAnimTarget goes -1 -> 0
DrawDropdown(anim, m_CurrentlyRenderedTree);
DrawDropdown(anim + 1, m_AnimationTree);
}
else // > 0
{
// Go to child
// m_NewAnimTarget 1 -> 0
DrawDropdown(anim - 1, m_AnimationTree);
DrawDropdown(anim, m_CurrentlyRenderedTree);
}
m_Gui.EndDraw(this);
}
public void ReloadData()
{
OnDirtyList();
}
private void OnDirtyList()
{
m_DirtyList = false;
m_DataSource.ReloadData();
if (hasSearch)
{
m_DataSource.RebuildSearch(searchString);
if (state.GetSelectedIndex(m_CurrentlyRenderedTree) < 0)
{
state.SetSelectedIndex(m_CurrentlyRenderedTree, 0);
}
}
}
private void OnGUISearch()
{
m_Gui.DrawSearchField(isSearchFieldDisabled, m_Search, (newSearch) =>
{
searchString = newSearch;
});
}
private void HandleKeyboard()
{
var evt = Event.current;
if (evt.type == EventType.KeyDown)
{
// Special handling when in new script panel
if (SpecialKeyboardHandling(evt))
{
return;
}
// Always do these
if (evt.keyCode == KeyCode.DownArrow)
{
m_State.MoveDownSelection(m_CurrentlyRenderedTree);
m_ScrollToSelected = true;
evt.Use();
}
if (evt.keyCode == KeyCode.UpArrow)
{
m_State.MoveUpSelection(m_CurrentlyRenderedTree);
m_ScrollToSelected = true;
evt.Use();
}
if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter)
{
var selected = m_State.GetSelectedChild(m_CurrentlyRenderedTree);
if (selected != null)
{
if (selected.children.Any())
{
GoToChild();
}
else
{
if (selectionChanged != null)
{
selectionChanged(m_State.GetSelectedChild(m_CurrentlyRenderedTree));
}
if (closeOnSelection)
{
CloseWindow();
}
}
}
evt.Use();
}
// Do these if we're not in search mode
if (!hasSearch)
{
if (evt.keyCode == KeyCode.LeftArrow || evt.keyCode == KeyCode.Backspace)
{
GoToParent();
evt.Use();
}
if (evt.keyCode == KeyCode.RightArrow)
{
var idx = m_State.GetSelectedIndex(m_CurrentlyRenderedTree);
if (idx > -1 && m_CurrentlyRenderedTree.children.ElementAt(idx).children.Any())
{
GoToChild();
}
evt.Use();
}
if (evt.keyCode == KeyCode.Escape)
{
Close();
evt.Use();
}
}
}
}
private void CloseWindow()
{
windowClosed?.Invoke(this);
Close();
}
internal AdvancedDropdownItem GetSelectedItem()
{
return m_State.GetSelectedChild(m_CurrentlyRenderedTree);
}
protected virtual bool SpecialKeyboardHandling(Event evt)
{
return false;
}
private void DrawDropdown(float anim, AdvancedDropdownItem group)
{
// Start of animated area (the part that moves left and right)
var areaPosition = new Rect(0, 0, position.width, position.height);
// Adjust to the frame
areaPosition.x += kBorderThickness;
areaPosition.y += kBorderThickness;
areaPosition.height -= kBorderThickness * 2;
areaPosition.width -= kBorderThickness * 2;
GUILayout.BeginArea(m_Gui.GetAnimRect(areaPosition, anim));
// Header
if (showHeader)
m_Gui.DrawHeader(group, GoToParent, m_ViewsStack.Count > 0);
DrawList(group);
GUILayout.EndArea();
}
private void DrawList(AdvancedDropdownItem item)
{
// Start of scroll view list
m_State.SetScrollState(item, GUILayout.BeginScrollView(m_State.GetScrollState(item), GUIStyle.none, GUI.skin.verticalScrollbar));
EditorGUIUtility.SetIconSize(m_Gui.iconSize);
Rect selectedRect = new Rect();
for (var i = 0; i < item.children.Count(); i++)
{
var child = item.children.ElementAt(i);
var selected = m_State.GetSelectedIndex(item) == i;
if (child.IsSeparator())
{
GUIHelpers.DrawLineSeparator(child.name);
}
else
{
m_Gui.DrawItem(child, child.name, child.icon, child.enabled, child.children.Any(), selected, hasSearch);
}
var r = GUILayoutUtility.GetLastRect();
if (selected)
selectedRect = r;
// Skip input handling for the tree used for animation
if (item != m_CurrentlyRenderedTree)
continue;
// Select the element the mouse cursor is over.
// Only do it on mouse move - keyboard controls are allowed to overwrite this until the next time the mouse moves.
if ((Event.current.type == EventType.MouseMove || Event.current.type == EventType.MouseDrag) && child.enabled)
{
if (!selected && r.Contains(Event.current.mousePosition))
{
m_State.SetSelectedIndex(item, i);
Event.current.Use();
}
}
if (Event.current.type == EventType.MouseUp && r.Contains(Event.current.mousePosition) && child.enabled)
{
m_State.SetSelectedIndex(item, i);
var selectedChild = m_State.GetSelectedChild(item);
if (selectedChild.children.Any())
{
GoToChild();
}
else if (!selectedChild.IsSeparator())
{
selectionChanged?.Invoke(selectedChild);
if (closeOnSelection)
{
CloseWindow();
GUIUtility.ExitGUI();
}
}
Event.current.Use();
}
}
EditorGUIUtility.SetIconSize(Vector2.zero);
GUILayout.EndScrollView();
// Scroll to selected on windows creation
if (m_ScrollToSelected && m_InitialSelectionPosition != 0)
{
var diffOfPopupAboveTheButton = m_ButtonRectScreenPos.y - position.y;
diffOfPopupAboveTheButton -= m_Gui.searchHeight + m_Gui.headerHeight;
m_State.SetScrollState(item, new Vector2(0, m_InitialSelectionPosition - diffOfPopupAboveTheButton));
m_ScrollToSelected = false;
m_InitialSelectionPosition = 0;
}
// Scroll to show selected
else if (m_ScrollToSelected && Event.current.type == EventType.Repaint)
{
m_ScrollToSelected = false;
Rect scrollRect = GUILayoutUtility.GetLastRect();
if (selectedRect.yMax - scrollRect.height > m_State.GetScrollState(item).y)
{
m_State.SetScrollState(item, new Vector2(0, selectedRect.yMax - scrollRect.height));
Repaint();
}
if (selectedRect.y < m_State.GetScrollState(item).y)
{
m_State.SetScrollState(item, new Vector2(0, selectedRect.y));
Repaint();
}
}
}
protected void GoToParent()
{
if (m_ViewsStack.Count == 0)
return;
m_LastTime = DateTime.Now.Ticks;
if (m_NewAnimTarget > 0)
m_NewAnimTarget = -1 + m_NewAnimTarget;
else
m_NewAnimTarget = -1;
m_AnimationTree = m_CurrentlyRenderedTree;
var parentItem = m_ViewsStack.Pop();
m_State.ClearSelectionOnItem(m_CurrentlyRenderedTree);
if (parentItem != null)
{
var suggestedIndex = parentItem.GetIndexOfChild(m_CurrentlyRenderedTree);
m_State.SetSelectionOnItem(parentItem, suggestedIndex);
}
m_CurrentlyRenderedTree = parentItem;
}
private void GoToChild()
{
m_ViewsStack.Push(m_CurrentlyRenderedTree);
m_LastTime = DateTime.Now.Ticks;
if (m_NewAnimTarget < 0)
m_NewAnimTarget = 1 + m_NewAnimTarget;
else
m_NewAnimTarget = 1;
m_AnimationTree = m_CurrentlyRenderedTree;
m_CurrentlyRenderedTree = m_State.GetSelectedChild(m_CurrentlyRenderedTree);
}
[DidReloadScripts]
private static void OnScriptReload()
{
CloseAllOpenWindows<AdvancedDropdownWindow>();
}
protected static void CloseAllOpenWindows<T>()
{
var windows = Resources.FindObjectsOfTypeAll(typeof(T));
foreach (var window in windows)
{
try
{
((EditorWindow)window).Close();
}
catch
{
DestroyImmediate(window);
}
}
}
private static class Styles
{
public static readonly GUIStyle background = "grey_border";
public static readonly GUIStyle previewHeader = new GUIStyle(EditorStyles.label).WithPadding(new RectOffset(5, 5, 1, 2));
public static readonly GUIStyle previewText = new GUIStyle(EditorStyles.wordWrappedLabel).WithPadding(new RectOffset(3, 5, 4, 4));
}
}
}
#endif // UNITY_EDITOR