IndieGame/client/Assets/Scripts/AutoGenerated/Table/Item.cs

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2024-10-11 10:12:15 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace TableConfig
{
public sealed partial class Item : Luban.BeanBase
{
public Item(JSONNode _buf)
{
{ if(!_buf["Id"].IsNumber) { throw new SerializationException(); } Id = _buf["Id"]; }
{ if(!_buf["Num"].IsNumber) { throw new SerializationException(); } Num = _buf["Num"]; }
}
public static Item DeserializeItem(JSONNode _buf)
{
return new Item(_buf);
}
/// <summary>
/// 道具id
/// </summary>
public readonly int Id;
/// <summary>
/// 道具数量
/// </summary>
public readonly int Num;
public const int __ID__ = 2289459;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "Id:" + Id + ","
+ "Num:" + Num + ","
+ "}";
}
}
}