IndieGame/client/Assets/Scripts/AutoGenerated/Table/vector4.cs

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2024-10-11 10:12:15 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace TableConfig
{
public partial struct vector4
{
public vector4(JSONNode _buf)
{
{ if(!_buf["x"].IsNumber) { throw new SerializationException(); } X = _buf["x"]; }
{ if(!_buf["y"].IsNumber) { throw new SerializationException(); } Y = _buf["y"]; }
{ if(!_buf["z"].IsNumber) { throw new SerializationException(); } Z = _buf["z"]; }
{ if(!_buf["w"].IsNumber) { throw new SerializationException(); } W = _buf["w"]; }
}
public static vector4 Deserializevector4(JSONNode _buf)
{
return new vector4(_buf);
}
public readonly float X;
public readonly float Y;
public readonly float Z;
public readonly float W;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "x:" + X + ","
+ "y:" + Y + ","
+ "z:" + Z + ","
+ "w:" + W + ","
+ "}";
}
}
}