25 lines
926 B
C#
25 lines
926 B
C#
|
#if UNITY_EDITOR
|
||
|
using UnityEngine.InputSystem.LowLevel;
|
||
|
|
||
|
namespace UnityEngine.InputSystem
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Internal interface that allows monitoring the system for problems.
|
||
|
/// </summary>
|
||
|
/// <remarks>
|
||
|
/// This is primarily meant to make it easier to diagnose problems in the event stream.
|
||
|
///
|
||
|
/// Note that while the diagnostics hook is only enabled in the editor, when using
|
||
|
/// the input debugger connected to a player it will also diagnose problems in the
|
||
|
/// event stream of the player.
|
||
|
/// </remarks>
|
||
|
internal interface IInputDiagnostics
|
||
|
{
|
||
|
void OnCannotFindDeviceForEvent(InputEventPtr eventPtr);
|
||
|
void OnEventTimestampOutdated(InputEventPtr eventPtr, InputDevice device);
|
||
|
void OnEventFormatMismatch(InputEventPtr eventPtr, InputDevice device);
|
||
|
void OnEventForDisabledDevice(InputEventPtr eventPtr, InputDevice device);
|
||
|
}
|
||
|
}
|
||
|
#endif
|