IndieGame/client/Packages/com.unity.inputsystem@1.7.0/Samples~/DocsExamples/ExampleActionsAssetReference.cs

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2024-10-11 10:12:15 +08:00
using UnityEngine;
using UnityEngine.InputSystem;
public class DocsExampleActionsAssetReference : MonoBehaviour
{
// assign the actions asset to this field in the inspector:
public InputActionAsset actions;
// private fields
private InputAction moveAction;
void Awake()
{
// find the "move" action, and keep the reference to it, for use in Update
moveAction = actions.FindActionMap("gameplay").FindAction("move");
// for the "jump" action, we add a callback method for when it is performed
actions.FindActionMap("gameplay").FindAction("jump").performed += OnJump;
}
void Update()
{
// our update loop polls the "move" action value each frame
Vector2 moveVector = moveAction.ReadValue<Vector2>();
}
private void OnJump(InputAction.CallbackContext context)
{
// this is the "jump" action callback method
Debug.Log("Jump!");
}
void OnEnable()
{
actions.FindActionMap("gameplay").Enable();
}
void OnDisable()
{
actions.FindActionMap("gameplay").Disable();
}
}