IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Utilities/Observables/TakeNObservable.cs

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2024-10-11 10:12:15 +08:00
using System;
namespace UnityEngine.InputSystem.Utilities
{
internal class TakeNObservable<TValue> : IObservable<TValue>
{
private IObservable<TValue> m_Source;
private int m_Count;
public TakeNObservable(IObservable<TValue> source, int count)
{
m_Source = source;
m_Count = count;
}
public IDisposable Subscribe(IObserver<TValue> observer)
{
return m_Source.Subscribe(new Take(this, observer));
}
private class Take : IObserver<TValue>
{
private IObserver<TValue> m_Observer;
private int m_Remaining;
public Take(TakeNObservable<TValue> observable, IObserver<TValue> observer)
{
m_Observer = observer;
m_Remaining = observable.m_Count;
}
public void OnCompleted()
{
}
public void OnError(Exception error)
{
Debug.LogException(error);
}
public void OnNext(TValue evt)
{
if (m_Remaining <= 0)
return;
m_Remaining--;
m_Observer.OnNext(evt);
if (m_Remaining == 0)
{
m_Observer.OnCompleted();
m_Observer = default;
}
}
}
}
}