IndieGame/client/Assets/Scripts/Config/Table/Editor/PropItem/PropItemTableWindow.cs

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using System.Collections.Generic;
using Sirenix.OdinInspector;
namespace Ether
{
public class PropItemTableWindow
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{
[LabelText("道具列表")]
[TableList(IsReadOnly = true, AlwaysExpanded = true), ShowInInspector]
public readonly List<PropItemTableEditorPreview> propItemTableEditorPreviewList;
public PropItemTableWindow()
{
propItemTableEditorPreviewList = new List<PropItemTableEditorPreview>();
}
}
public class PropItemTableEditorPreview
{
}
}