2024-10-18 18:30:22 +08:00
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using Sirenix.OdinInspector;
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2024-10-18 01:17:48 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2024-10-18 18:30:22 +08:00
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using UnityEngine.EventSystems;
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2024-10-18 01:17:48 +08:00
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namespace Ether
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{
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public class ToggleEx : MonoBehaviour, IPointerClickHandler
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{
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[LabelText("选择状态显示")]
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public GameObject checkRoot;
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2024-10-18 18:30:22 +08:00
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[LabelText("非选择状态显示")]
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public GameObject uncheckRoot;
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[LabelText("选择状态")]
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public bool isOn
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{
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set
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{
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SetIsOnState();
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}
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get => isOn;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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isOn = !isOn;
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SetIsOnState();
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}
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private void SetIsOnState()
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{
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checkRoot.SetActive(isOn);
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uncheckRoot.SetActive(!isOn);
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}
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}
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2024-10-18 01:17:48 +08:00
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}
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