IndieGame/client/Assets/Plugins/Animancer/Utilities/Custom Fade/CustomFade.Delegate.cs

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2024-10-11 10:12:15 +08:00
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
using System;
namespace Animancer
{
/// https://kybernetik.com.au/animancer/api/Animancer/CustomFade
///
public partial class CustomFade
{
/************************************************************************************************************************/
/// <summary>Modify the current fade to use the specified `calculateWeight` delegate.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
/// <remarks>The `calculateWeight` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
public static void Apply(AnimancerComponent animancer, Func<float, float> calculateWeight)
=> Apply(animancer.States.Current, calculateWeight);
/// <summary>Modify the current fade to use the specified `calculateWeight` delegate.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
/// <remarks>The `calculateWeight` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
public static void Apply(AnimancerPlayable animancer, Func<float, float> calculateWeight)
=> Apply(animancer.States.Current, calculateWeight);
/// <summary>Modify the current fade to use the specified `calculateWeight` delegate.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
/// <remarks>The `calculateWeight` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
public static void Apply(AnimancerState state, Func<float, float> calculateWeight)
=> Delegate.Acquire(calculateWeight).Apply(state);
/// <summary>Modify the current fade to use the specified `calculateWeight` delegate.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
/// <remarks>The `calculateWeight` should follow the <see cref="OptionalWarning.CustomFadeBounds"/> guideline.</remarks>
public static void Apply(AnimancerNode node, Func<float, float> calculateWeight)
=> Delegate.Acquire(calculateWeight).Apply(node);
/************************************************************************************************************************/
/// <summary>Modify the current fade to use the specified `function` to calculate the weight.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
public static void Apply(AnimancerComponent animancer, Easing.Function function)
=> Apply(animancer.States.Current, function);
/// <summary>Modify the current fade to use the specified `function` to calculate the weight.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
public static void Apply(AnimancerPlayable animancer, Easing.Function function)
=> Apply(animancer.States.Current, function);
/// <summary>Modify the current fade to use the specified `function` to calculate the weight.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
public static void Apply(AnimancerState state, Easing.Function function)
=> Delegate.Acquire(function.GetDelegate()).Apply(state);
/// <summary>Modify the current fade to use the specified `function` to calculate the weight.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
public static void Apply(AnimancerNode node, Easing.Function function)
=> Delegate.Acquire(function.GetDelegate()).Apply(node);
/************************************************************************************************************************/
/// <summary>A <see cref="CustomFade"/> which uses a <see cref="Func{T, TResult}"/> to calculate the weight.</summary>
/// <example>See <see cref="CustomFade"/>.</example>
private class Delegate : CustomFade
{
/************************************************************************************************************************/
private Func<float, float> _CalculateWeight;
/************************************************************************************************************************/
public static Delegate Acquire(Func<float, float> calculateWeight)
{
if (calculateWeight == null)
{
OptionalWarning.CustomFadeNotNull.Log($"{nameof(calculateWeight)} is null.");
return null;
}
var fade = ObjectPool<Delegate>.Acquire();
fade._CalculateWeight = calculateWeight;
return fade;
}
/************************************************************************************************************************/
protected override float CalculateWeight(float progress) => _CalculateWeight(progress);
/************************************************************************************************************************/
protected override void Release() => ObjectPool<Delegate>.Release(this);
/************************************************************************************************************************/
}
}
}