60 lines
2.7 KiB
C#
60 lines
2.7 KiB
C#
|
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
|
||
|
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Playables;
|
||
|
|
||
|
namespace Animancer
|
||
|
{
|
||
|
/// <summary>Sets a <see cref="PlayableDirector"/> as Animancer's <see cref="IExposedPropertyTable"/>.</summary>
|
||
|
/// <remarks>
|
||
|
/// This class allows Control Tracks to work properly when played in a <see cref="PlayableAssetState"/>.
|
||
|
/// <para></para>
|
||
|
/// Documentation: <see href="https://kybernetik.com.au/animancer/docs/manual/timeline#exposed-references">Exposed References</see>
|
||
|
/// </remarks>
|
||
|
/// https://kybernetik.com.au/animancer/api/Animancer/ExposedPropertyTable
|
||
|
///
|
||
|
[AddComponentMenu(Strings.MenuPrefix + "Exposed Property Table")]
|
||
|
[HelpURL(Strings.DocsURLs.APIDocumentation + "/" + nameof(ExposedPropertyTable))]
|
||
|
[DefaultExecutionOrder(-10000)]// Initialize before anything else might need to use the table.
|
||
|
public class ExposedPropertyTable : MonoBehaviour
|
||
|
{
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
[SerializeField] private AnimancerComponent _Animancer;
|
||
|
[SerializeField] private PlayableDirector _Director;
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
/// <summary>Calls <see cref="OnValidate"/> and if no <see cref="PlayableDirector"/> was found it adds one.</summary>
|
||
|
protected virtual void Reset()
|
||
|
{
|
||
|
OnValidate();
|
||
|
|
||
|
if (_Director == null)
|
||
|
_Director = gameObject.AddComponent<PlayableDirector>();
|
||
|
|
||
|
_Director.enabled = false;
|
||
|
_Director.playOnAwake = false;
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
/// <summary>Tries to automatically find any missing references.</summary>
|
||
|
protected virtual void OnValidate()
|
||
|
{
|
||
|
gameObject.GetComponentInParentOrChildren(ref _Animancer);
|
||
|
gameObject.GetComponentInParentOrChildren(ref _Director);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
|
||
|
/// <summary>Sets the <see cref="PlayableDirector"/> as Animancer's <see cref="IExposedPropertyTable"/>.</summary>
|
||
|
protected virtual void Awake()
|
||
|
{
|
||
|
_Animancer.Playable.Graph.SetResolver(_Director);
|
||
|
}
|
||
|
|
||
|
/************************************************************************************************************************/
|
||
|
}
|
||
|
}
|