74 lines
1.7 KiB
C#
74 lines
1.7 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using UnityEngine;
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namespace TableConfig
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{
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/// <summary>
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/// 属性
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/// </summary>
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public enum Property
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{
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/// <summary>
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/// 体质
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/// </summary>
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[InspectorName("体质")]
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Constitution = 0,
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/// <summary>
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/// 敏捷
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/// </summary>
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[InspectorName("敏捷")]
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Agility = 1,
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/// <summary>
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/// 力量
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/// </summary>
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[InspectorName("力量")]
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Strength = 2,
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/// <summary>
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/// 远程
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/// </summary>
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[InspectorName("远程")]
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Ranged = 3,
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/// <summary>
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/// 专注
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/// </summary>
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[InspectorName("专注")]
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Focus = 4,
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/// <summary>
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/// 智力
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/// </summary>
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[InspectorName("智力")]
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Intelligence = 5,
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/// <summary>
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/// 幸运值
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/// </summary>
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[InspectorName("幸运值")]
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Luck = 6,
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/// <summary>
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/// 耐力值
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/// </summary>
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[InspectorName("耐力值")]
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Stamina = 7,
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/// <summary>
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/// 饥饿度
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/// </summary>
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[InspectorName("饥饿度")]
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Hunger = 8,
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/// <summary>
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/// 干渴度
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/// </summary>
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[InspectorName("干渴度")]
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Thirst = 9,
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}
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}
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