46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
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using UnityEngine.Scripting;
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namespace UnityEngine.InputSystem.Processors
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{
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/// <summary>
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/// Scale a float value by a constant factor.
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/// </summary>
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/// <remarks>
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/// This processor is registered (see <see cref="InputSystem.RegisterProcessor{T}"/>) under the name "scale".
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///
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/// <example>
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/// <code>
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/// </code>
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/// // Bind to left trigger on the gamepad such that its values are scaled by a factor of 2.
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/// new InputAction(binding: "<Gamepad>/leftTrigger", processors: "scale(factor=2)");
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/// </example>
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/// </remarks>
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/// <seealso cref="ScaleVector2Processor"/>
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/// <seealso cref="ScaleVector3Processor"/>
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public class ScaleProcessor : InputProcessor<float>
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{
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/// <summary>
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/// Scale factor to apply to incoming input values. Defaults to 1 (no scaling).
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/// </summary>
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[Tooltip("Scale factor to multiply incoming float values by.")]
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public float factor = 1;
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/// <summary>
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/// Scale the given <paramref name="value"/> by <see cref="factor"/>.
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/// </summary>
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/// <param name="value">Input value.</param>
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/// <param name="control">Ignored.</param>
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/// <returns>Scaled value.</returns>
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public override float Process(float value, InputControl control)
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{
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return value * factor;
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"Scale(factor={factor})";
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}
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}
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}
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