25 lines
589 B
C#
25 lines
589 B
C#
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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namespace NodeCanvas.Tasks.Conditions
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{
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[Category("✫ Blackboard")]
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[System.Obsolete("Use CheckVariable(T)")]
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public class CheckUnityObject : ConditionTask
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{
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[BlackboardOnly]
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public BBParameter<UnityEngine.Object> valueA;
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public BBParameter<UnityEngine.Object> valueB;
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protected override string info {
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get { return valueA + " == " + valueB; }
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}
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protected override bool OnCheck() {
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return valueA.value == valueB.value;
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}
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}
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}
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