IndieGame/client/Assets/Scripts/Map/Data/TileDetails.cs

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2024-10-11 10:12:15 +08:00

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ether
{
[Serializable]
public class TileDetails
{
public int gridX;
public int gridY;
public bool isObstacle;
}
}