244 lines
7.3 KiB
C#
244 lines
7.3 KiB
C#
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using Sirenix.OdinInspector;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ether
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{
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public class AStarTest : SerializedMonoBehaviour
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{
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public GameObject gridList;
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public GameObject gridItemTemp;
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public Sprite normalGrid;
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public Sprite startGrid;
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public Sprite obstacleGrid;
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public Sprite targetGrid;
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public Sprite pathGrid;
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public int width = 14;
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public int height = 9;
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public ButtonEx startBtn;
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public ButtonEx targetBtn;
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public ButtonEx obstacleBtn;
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public ButtonEx buildBtn;
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public ButtonEx resetBtn;
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private ItemData start;
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private ItemData target;
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private AStar astar;
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List<Vector2Int> obstacleList = new List<Vector2Int>();
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ClickType curClickType = ClickType.obstacle;
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private void Start()
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{
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gridItemTemp.SetActive(false);
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GenerateAstarGrid();
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startBtn.OnClick.AddListener(() =>
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{
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curClickType = ClickType.start;
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});
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targetBtn.OnClick.AddListener(() =>
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{
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curClickType = ClickType.target;
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});
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obstacleBtn.OnClick.AddListener(() =>
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{
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curClickType = ClickType.obstacle;
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});
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buildBtn.OnClick.AddListener(() =>
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{
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if (astar == null)
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{
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astar = new AStar(width, height, obstacleList);
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}
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else
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{
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astar.Reset(width, height, obstacleList);
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}
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foreach (var itemData in itemList)
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{
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if (itemData.isPathPos)
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{
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itemData.img.sprite = normalGrid;
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}
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}
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Stack<Vector2Int> stepList = new Stack<Vector2Int>();
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astar.BuildPath(start.pos, target.pos, stepList);
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if (stepList.Count > 0)
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{
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foreach (var step in stepList)
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{
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foreach (var itemData in itemList)
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{
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if (itemData.pos == step)
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{
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if (itemData.pos != start.pos && itemData.pos != target.pos)
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{
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itemData.isPathPos = true;
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itemData.img.sprite = pathGrid;
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}
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}
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}
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}
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}
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});
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resetBtn.OnClick.AddListener(() =>
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{
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GenerateAstarGrid();
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});
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}
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enum ClickType
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{
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start,
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target,
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obstacle,
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}
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class ItemData
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{
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public GameObject item;
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public Image img;
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public Vector2Int pos;
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public bool isPathPos;
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}
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List<ItemData> itemList = new List<ItemData>();
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private void GenerateAstarGrid()
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{
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foreach (var itemData in itemList)
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{
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itemData.item.SetActive(false);
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}
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gridList.SetSize(gridItemTemp.GetSize() * new Vector2(width, height));
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int index = 0;
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for (int i = 0; i < height; i++)
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{
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for (int k = 0; k < width; k++)
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{
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ItemData itemData;
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if (index < itemList.Count)
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{
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itemData = itemList[index];
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itemData.pos = new Vector2Int(k, i);
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itemData.isPathPos = false;
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}
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else
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{
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GameObject item = Instantiate(gridItemTemp, gridList.transform);
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item.name = index.ToString();
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itemData = new ItemData()
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{
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item = item,
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img = item.GetComponent<Image>(),
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pos = new Vector2Int(k, i)
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};
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itemList.Add(itemData);
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}
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itemData.item.SetActive(true);
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itemData.img.sprite = normalGrid;
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ButtonEx btn = itemData.item.GetComponent<ButtonEx>();
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btn.OnClick.RemoveAllListeners();
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btn.OnClick.AddListener(() =>
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{
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Debug.Log("点击了pos:" + itemData.pos);
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switch (curClickType)
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{
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case ClickType.start:
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if (start != null)
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{
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start.img.sprite = normalGrid;
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}
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start = itemData;
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start.img.sprite = startGrid;
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break;
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case ClickType.target:
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if (target != null)
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{
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target.img.sprite = normalGrid;
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}
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target = itemData;
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target.img.sprite = targetGrid;
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break;
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case ClickType.obstacle:
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if (obstacleList.Contains(itemData.pos))
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{
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obstacleList.Remove(itemData.pos);
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itemData.img.sprite = normalGrid;
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}
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else
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{
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obstacleList.Add(itemData.pos);
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itemData.img.sprite = obstacleGrid;
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}
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break;
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default:
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break;
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}
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});
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index++;
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}
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}
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}
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//[Button("开始寻路显示")]
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//public void StartAStar()
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//{
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// Stack<Vector2Int> stepList = new Stack<Vector2Int>();
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// astar.BuildPath(start, target, stepList);
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// if (stepList.Count > 0)
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// {
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// foreach (var step in stepList)
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// {
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// displayTileMap.SetTile((Vector3Int)(step), displayTile);
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// }
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// }
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//}
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//private void OnDrawGizmos()
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//{
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// Gizmos.color = Color.red;
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// for (int i = 0; i <= width; i++)
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// {
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// Gizmos.DrawLine(new Vector3(0, i, 0), new Vector3(height, i, 0));
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// }
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// for (int i = 0; i <= height; i++)
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// {
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// Gizmos.DrawLine(new Vector3(i, 0, 0), new Vector3(i, width, 0));
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// }
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//}
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}
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}
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