IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/Devices/Commands/RequestResetCommand.cs

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2024-10-11 10:12:15 +08:00
using System.Runtime.InteropServices;
using UnityEngine.InputSystem.Utilities;
namespace UnityEngine.InputSystem.LowLevel
{
/// <summary>
/// A command to tell the runtime to reset the device to it's default state.
/// </summary>
/// <remarks>
/// This triggers an event being sent from the device that represents an empty, or untouched device.
/// </remarks>
/// <seealso cref="RequestSyncCommand"/>
[StructLayout(LayoutKind.Explicit, Size = InputDeviceCommand.kBaseCommandSize)]
public struct RequestResetCommand : IInputDeviceCommandInfo
{
public static FourCC Type => new FourCC('R', 'S', 'E', 'T');
internal const int kSize = InputDeviceCommand.kBaseCommandSize;
[FieldOffset(0)]
public InputDeviceCommand baseCommand;
public FourCC typeStatic => Type;
public static RequestResetCommand Create()
{
return new RequestResetCommand
{
baseCommand = new InputDeviceCommand(Type, kSize)
};
}
}
}