IndieGame/client/Packages/com.unity.inputsystem@1.7.0/InputSystem/InputFeatureNames.cs

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2024-10-11 10:12:15 +08:00
namespace UnityEngine.InputSystem
{
internal static class InputFeatureNames
{
public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND";
public const string kUseOptimizedControls = "USE_OPTIMIZED_CONTROLS";
public const string kUseReadValueCaching = "USE_READ_VALUE_CACHING";
public const string kParanoidReadValueCachingChecks = "PARANOID_READ_VALUE_CACHING_CHECKS";
#if UNITY_INPUT_SYSTEM_UI_TK_ASSET_EDITOR
public const string kUseUIToolkitEditor = "USE_UITOOLKIT_EDITOR";
#endif
}
}