IndieGame/client/Assets/Scripts/AutoGenerated/FrameBase/TestSettingBase.cs

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//=================================================== 代码自动创建,禁止手动修改 ===================================================
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Ether
{
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public class TestSettingBase : FrameBase
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{
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public override string PrefabPath { get; } = "Prefabs/Frames/Setting/SubSetting/TestSetting";
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protected override void OnInit()
{
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}
}
}