IndieGame/client/Assets/Scripts/System/Save/SaveAttribute.cs

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2024-10-11 10:12:15 +08:00

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ether
{
using System;
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Method, Inherited = true)]
public class SaveAttribute : Attribute
{
// 可以在这里添加更多的属性来配置Attribute的行为
}
}