IndieGame/client/Packages/com.unity.ugui@1.0.0/Editor/EventSystem/Physics2DRaycasterEditor.cs

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2024-10-11 10:12:15 +08:00
using UnityEngine;
using UnityEngine.EventSystems;
namespace UnityEditor.EventSystems
{
[CustomEditor(typeof(Physics2DRaycaster), true)]
/// <summary>
/// Custom Editor for the EventSystem Component.
/// Extend this class to write a custom editor for a component derived from EventSystem.
/// </summary>
public class Physics2DRaycasterEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
#if !PACKAGE_PHYSICS2D
EditorGUILayout.HelpBox("Physics2D module is not present. This Raycaster will have no effect", MessageType.Warning);
#endif
}
}
}