IndieGame/client/Assets/Scripts/AutoGenerated/Table/AttributeTable.cs

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2024-10-11 10:12:15 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace TableConfig
{
public sealed partial class AttributeTable : Luban.BeanBase
{
public AttributeTable(JSONNode _buf)
{
{ if(!_buf["Name"].IsString) { throw new SerializationException(); } Name = _buf["Name"]; }
{ if(!_buf["Description"].IsString) { throw new SerializationException(); } Description = _buf["Description"]; }
}
public static AttributeTable DeserializeAttributeTable(JSONNode _buf)
{
return new AttributeTable(_buf);
}
/// <summary>
/// 名称
/// </summary>
public readonly string Name;
/// <summary>
/// 描述
/// </summary>
public readonly string Description;
public const int __ID__ = 1320857266;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "Name:" + Name + ","
+ "Description:" + Description + ","
+ "}";
}
}
}